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After I finished the game I switched the difficulty to easy, and didn't have much trouble after that. In hard they were 95ish, in easy 45ish. But you don't get anything for beating them, other than XP (was 6000+) and gold (2200ish) and that's with +10% bonuses. And by don't get anything, I mean don't get anything, not even dialogue.
So my advice would be to just take the gold when they tell you about it, unless if you want a real hard extra boss to play against. Beatable on easy, probably beatable on normal, probably only for the most skilled people on hard.
If any of you are as insane as me to try, here's how it works.
tl;dr: use the "Possessed" character, equipped with the "Dead Head" item, so that they can use their special ability and "possess" one of the three creatures. Then just keep playing "keep away with hero, cooks, and possessed" until you can keep casting possession on one of the three.
Squad Setup:
Pirates
Possessed
Hero
DareDevils
Cooks
Start of game:
- Possess one of the efreet right away and move it infront of the other 2 and "Wait" so the other two will attack your possessed efreet and not your other creatures
- Then, try to quickly move your cook, possessed, and hero units to OTHER side of map.
- Your daredevils and pirates will be bait, and die relatively quickly.
Mid game:
- Then, it's just a matter of "keep away"
- NEVER EVER EVER TRY TO ATTACK, just run away
- The goal is to rebuild the possessed casting and recast it on one of the efreet
- The possessed are a little too slow and you can use haste to help them get out of a jam or use cooks to help heal them.
End of game:
- Once there are 2 or less efreet units with <20 units each, it's time to finally start attacking with your hopefully alive hero and cook to finish the job.
Good luck, it's not easy :) :)
But I suggest an adapted sceme
*be sure to move between the islands between every attack.. to get the maximum number of random events possible.
Talent layout :
vodoo (+10 magic defence for hero)
Muscle strenght (+15% HP to pirate and cook)
Wariness (-10% damage from ranged enemy attacks)
First Aid (-20% army restore cost) -> the more exp one is pointless, lvl 16 is unobtainable)
Colonel (+2 army points, alowing you to own the full melee army)
Invigorating brew (hero can heal itself)
Veteran (increased hero special attack power)
Fury (higher critical attack % when counterattacking)
Weaponsmith (+10% melee unit damage)
Legend (+70 commanding, alowing you to own a few more units)
(with the +3 talentpoints you'll recieve for completing contracts, you will have just enough for this at level 15)
Units you want to use :
Hero
Pirate
Cooks
Possessed
Thugs
Gear you want to equip :
-captains broadsword (35 atk, +50 commanding)
-dead head (posses can control lvl 3)
-magic mocassins (+20 magic defence for hero)
-sorcerers belt (+15 magic defence for hero AND +10% health for the possesed)
You now have a hero with a whopping 45% magic defence, efreet have magic attack, so that cuts their damage to your hero considerably down, alowing you to have your hero being the lure
**do use the possessed to control some of them every 5 turns, the possessed also have 30% magic defence, 110% HP and 110% damage, so they can suffer a hit of the effreet now and then, so use them also as the lure, together with your hero.
*use your pirates to toss a bottle every 5th turn, while you not want them at the frontlines, since they have only 10% magic defence, their 115% HP and 110% damage does help.
*keep the thugs out of harms way untill endgame, they cannot be countered when attacking (thats good), but they have 0% magic dafence so even with 110% damage, better save them for the finishing blow, their shout power is rather weak, compared to their normal attack.
*same for the cooks, they have 115% hp and 110% damage, but 0% magic defence, good finishers.
with these and a little luck, I managed to kill of the effreet in easy mode.
Signé Yvan
Level 16 is definately obtainable. You can be level 16 after completing most of Barbados and half of Breton whilst on hard diffuculty. Please note if you take notice of my advice this is recommended for your second playthrough so that you have already completed the achievement for never changing the difficulty from hard. The reason for this is to get enough gold to buy troops and gear to beat the first bank gaurds you need to fight hard battles and beat most of the enemies, then a bonus reward of gold can occur up to 160, usually 10,20,30,40 or 50 gold given to you fron your crew for your efforts in battle.
Good luck in joining the level 16 club.