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It inflicts your aim, when you are under fire, which is a great way how to simulate stress and it makes suppressive fire valuable. The other thing is stamina... if one does not sprint the whole time, keeps the exhaustion under control and aims correctly, weapons are very effective!
Controlled single shots work fine for more precise aiming, while full-auto bursts give you some recoil inaccuracy but are great for CQB up to 25 Meters! A little overwork for some weapons might be fine, but overall everything is working as needed. Squad is just no arcade shooter, so the more disciplined gameplay is wanted!
I feel fine but many others don't. The devs should do something to make Squad as great as it used to be.
hitting what you're shooting at and seeing bullets wiz and impact by you makes suppressive fire valuable, like IRL, not artificial difficulty
Guys... especially who defend this update, you must remember that this is A GAME. It doesn't have to be as realistic as real life war. I just want to have fun. There is no game that takes like 2 seconds to open scope and aim. Your soldier feels like a drug addict 40kilo female soldier when moving.
Real soldier reviews also approves me. They say they can sprint more and aim well while courched even though they are exhousted from running.
I got accused for team killing by a random team mate when I never even fired a round or threw a grenade yet. They go and cry like babies to the admins for just a team kill. And not to mention, I was the commander. Then I got to deal with bans from these anti white devs and admins. thanks J's
What's funny is preICO people statistically were not getting 100's of kills, you'd be lucky on a good day to get 10 the majority of the time it was 3 or 4. So these people defending the introduction of this frustrating aiming system can't even weight up whether the previous aiming system was COD like or not.