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Example:
You can use SFM ( Source Film Maker ) models in Garry´s mod , but they will not have physics as they´re just models and the engine does not generate physics for them , Needing you put an phy. file on the model folder to have physics.
The model in question came from an Third party , so is less likely that it will be work on source as source is very delicated when it comes to models compability , for example , models that have 8K textures , SS ( Surface Scattering ) , PBR materials and etcera , were not supported on this engine , therefore the model will most likely crash your game or not load.