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as for playing wrong or inefficient; maybe, but does it really matter? you'll figure out the "better" ways to do things soon enough, or at least how you want to do things.
this game is about as polished as it can be, so definitely i would recommend playing vanilla first
but it does also have one of the finest libraries of mods around - so when you are ready to play with mods, there are plenty - from small interface changes or helpers - to massive overhauls
i am not entirely sure what you mean here - certainly each side of the belt is a separate lane
generally people tend to put a single item type on a single belt lane - so if you are making gears and circuits for example, the gears would go on one side (lane) of the belt and the circuits on the other
you can mix items in a single lane, but you will then need to use a filter of some kind to split them up when you need to send them to be used - since if you mix them all together you could block an input - e.g. if your machine needs gears and circuits, and you have both on the same side of the belt, they are unlikely to be evenly distributed, and so the machine may take some gears and then need circuits, but still only be able to reach gears
so in general, it is usually accepted as the more efficient method to have each lane of a belt be for a single type of item - but you can also use both lanes for the same type of item to have double the throughput
also - inserters can grab from both sides of a belt - but can only place on the far side
hopefully this all helps - good luck :-)
It will allow you to have a clearer idea on what you will want from mods, knowing how to handle belts and such normally first.
Inserters placing items on the far side of a belt is something that feels wrong at first to many, but then you learn how to handle belts.
They are a lot more versatile than it pretty much all other games, having two lanes is one part of this but not all of it.
I mean, you could get bob's inserters as a mod and configure your inserters however you like of course, but knowing how to handle belts is still a pretty beneficial thing.
One trap though, is sometimes a game update may break some mods, so you will have to stick with a version that is still compatible with they mods you use. A similar thing used to happen though even with vanilla; an update may break your previous saved games. I don't know if this is still common. It's been a year or 2 and I'm trying to decide whether to get back into Factorio