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Cels and frames are not the same thing. In the timeline, the intersection of a frame and a layer may contain a unique cel, a link to another cel or may be empty. So you can have a sprite with 25 frames and 2 layers; one layer with 25 cels and another with 12 cels.
Frame durations are entered in milliseconds as integers. A duration of 100 milliseconds would be 0.1 seconds. If you try to to enter 0.1 milliseconds into the frame properties window it will revert to 1 millisecond.