Idling to Rule the Gods is a free to play Idle-Game with a lot of content and some Minigames. Depending on your play-style, you can play it fast or slow. Either way it can be fun for hundreds of hours!
Most popular community and official content for the past week.
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Changes for Version 4.36.1535 (2025-02-24)
9:02am
- Added 4 new pets. Student, an earth alchemist, unlockable with a token, designed from Nono. HwangeumPig, an earth assassin, unlockable with a token, designed from shinrais. AntQueen, a fire adventurer, unlockable for free if you beat P.Baal V125. Crocodile, an earth rogue, unlockable for free if you beat P.Baal V150. - Added a token upgrade for Bag. Having this upgrade will half the growth it gives to the lowest growth pet, but that extra growth is given for free instead of taken from the lowest growth pet in the campaign. - As the cast time and delay displayed is a multiplier and not seconds it confused players sometimes. So I added an extra info of total usage time in seconds min to max, which contains casting time and delay and depends on speed vs enemy speed. - A skill tooltip in battle shows now also the debuff success chance if it contains a debuff. - As the PowPow skill gave some complains about being unsustainable for some skills and other settings are much worse, I removed that setting now and replaced it with a setting named Damage. This increases damage of skills instead of skill power. It has no hit bonus and a lower mp cost increase. - Increased the mp cost of arrow rain from 20 to 25. - The chance to inflict poison is now atk + speed instead of atk + int. - I've been asked to give exp to active skills depending on casting time instead of usage count to make it easier to lv up slower skills. I think in general slower skills are more powerful, though. So I won't do that. Instead all equipped active skills will receive now 1 extra experience when an enemy is killed. This makes leveling slower skills a bit easier and you could even level them up without using them. - Removed the 600% cap for level campaigns. - Fixed a few issues with the event and offline progress.
Idling to Rule the Gods
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Last patch disabled offline calcuation
like title said; since last update game stopped every offline calculation. its now th 4. time logging in & lossing progress for several hours. not to mention timer of event.
NOT PLEASED
- As it seems like the daily draw still counted to the max amount, I fixed that now and changed the max amount for this event to 10500. - Stealth from assassin gives now damage boost like it says instead of attack boost and the enemy slowdown increases with level. It also increases poison damage now. - Potions will now reduce their cooldown also when you use prepare. - Fixed offline steal, skill usage after enemy dies from poison or burn and smaller issues.
Idling to Rule the Gods
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Changes for Version 4.35.1532 (2025-02-15)
15 Feb
- As this time the daily draws seems count towards the cap of 10k and usually they didn't. I changed the behaviour so they don't count for the cap again and gave everyone 300 extra for the first 2 days of daily draws. - Increased the exp of the normal valentine by 20% and decreased exp of hard valentine by 10%. - As the milestones increased the exp you gain in adventure by a lot and it is now much easier to reach high class levels than intented, I increased the milestone requirement for T3 classes to class level 90 and the class level cap from 100 to 120. - It is now possible to claim adventure milestones if you are in a challenge. - Fixed a few smaller issues and an issue with iron armor not mitigating the expected value vs the event skill and a bug where it showed twice the pet stones you got in the inventory. As this also affected your cap, I also reduced the count you had before this update by half.
So you ended up on this game, it looks nice and you decide to give it a try, it's free to play after all, right? You start it up for the first time, excited on what it's going to be, you choose your Name and your Gender and start up, but what the heck is t...
This is intended not as a guide how to complete each type of challenge fast, but to try to summarize which challenges help complete other challenges faster, and therefore are probably best to complete first. An attempt is made also to try to highlight whic...
4 people found this review helpful 1 person found this review funny
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Not Recommended
2,261.6 hrs on record
Posted: 18 February
-You join the discord full of insufferable terminally online people.(Dev is chill,the community though just god no) -Bookmark all the pinned guides. -You leave the server. -90% of your time playing the game is now reading 20 page documents.
Personally I don't mind this but I refuse to recommend a game where the options are read multiple 20+ page guides or borderline brick your progression.
I made a separate thread about offline steal being broken, but wanted to have a focused thread about builds for the event to see if I can improve mine.
I'm currently at almost 12k growth using thief (45/99) steal (fast), drops boost, and speed boost. On easy enemy. xp is bad, but drops seem better this way.
I have war 55, mage 64, cleric 51, pyro 46, archer 52.
Anyone doing better with a different build? Unfortunately I can't do assassin or sniper (and the mobs are only weak to wind go figure, lol)....
There is an input on the pet campaigns page that claims to set the number of hours campaigns run for, and online tool-tips mention this should be between 1-12 hours, however, the campaigns always seem to run for 12 hours, regardless of whether the input is 1, 10, 11, etc....
I need help.
At the moment I am leveling my fighter to 55 because I want to have the Milestone and the 7.5 %. After this I only need to get the levels from Thief 50-55 to get the last T2 Milestone e.g. more XP for T3.
Is it better to level my thief up to 55 at this event to get assasin and 7.5% more xp or use sniper after fighter is 55 cause one enemy is highest xp gain for him?
Thanks for your advises...