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To temporarily bypass this, you can use the following console command before speaking to the Transcendent One.
C:SetGlobal("Fortress_Ignus","GLOBAL",0)
Oh boy this took a while. I guess i was referring to my first playthrough of EE here. I may go and try that out from my savegame now thanks. Oh and my TNO was Chaotic Neutral like the other people asking about this same subject over in the support page. Is there some correlation with choices throughout the game and this problem?
The problem is with the DGRACE.DLG file (or maybe also files for other characters).
I'm guessing that the code has something to do with making sure Ignis is correctly marked dead after the battle in the Fortress. I didn't bring him though; I had and fought Vhailor instead, so I tried it with Vhailor's name instead of Ignis', and it worked for me:
C:SetGlobal("Fortress_Vhailor","GLOBAL",0)