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PST is a daunting game that even decade-old CRPG veterans feel overwhelmed by. You can sure jump in and give it a try but I think you'll be glad to leave it as the last step on your CRPG journey
However, seeing as you already own BG1 and 2, I think you'd be better off starting with those instead. If you enjoy those two, Torment is well worth your time.
In Torment, you have to talk to every npc with a unique name to get the full game experience. That isn't very sandbox to me. Or you can skip them and talk only to the few essential ones to complete the game quickly if you know who they are. They require running around and fetching stuff. The main story as well as the side quests aren't complex. I'm not recommending the game. It's an OK game. If you really had to play it for history appreciation reasons (like me), then ok.
Divinity Original Sin 2 and Disco Elysium offer a better experience than the above mentioned. Game standard has improved.
And here, a Tiefling is a child of a Cambion and a Human, and a Cambion is half Demon, half human.
Githzerai and Githyanki are what they are, though.
The story may be worth it, though.
Combat is clunky and real time with pause. Most of it can be avoided, though. There are about four mandatory fights in the whole game. Rest can be avoided, but if you are a completionist and want to do as many quests as possible, you will fight a lot more.
You CAN talk your way out of bad situations. Talking is extremely important. Combat really isn't the most important thing here. Dialog is. And it's easy. Definitely easier than in other games of that time.
The only skill checks you have are for thief skills (open locks, find traps, disable traps, hide in shadows, but no visible rolls with fancy animated dice), for other "skillchecks" the game works with threshold values. If the stat in question is high enough, you succeed automatically.
Now some other things, without spoiling too much.
Your player character is given. You have to play as The Nameless One, a human male. You can't change his looks or name or anything. All you can do is distribute stat points.
You start as a fighter, but can change your class to thief or mage later. You can't be a cleric, and classes like paladin, ranger, druid or bard aren't available either.
There is no main plot to save the world and a personal quest. Here, the personal quest IS the main plot. You can help a lot of NPCs in side quests, though. Or not.
There is no narrator, and only a small fraction of what NPCs say is voiced over. PS:T is a lot to read. A LOT. If you don't like reading, this game definitely isn't for you.
You are an amnesiac who doesn't remember a thing, not even his own name.
There IS an alignment. You start off True Neutral, but your alignment can shift, depending on your choices. What counts as good or evil, lawful or chaotic is way more obvious than what is morally right or morally wrong is in BG3. So that you can actively work on ending up with a specific alignment.
Some of the best stuff in the game you only get when you are lawful good, while most other games are geared towards chaotic good. Chaotic (good) has the funniest dialog lines, of course. There is some stuff for evil, including rewards, but probably not really worth it.
You CAN be evil, you can do some pretty cruel and even sadistic things to NPCs and your companions. There even are achievements for that. The good news is that you can get the evil achievements without doing a full evil run.
No bards means no vicious mockery, but someone in the game has the ability to throw some really funny insults at others.
Companions are... some are very unusual, others, hm... you may have seen something similar already.
There are 7 companions available, and you can have up to five in your team.
They do have backstories as have you. You can learn a lot about your companion's past and your own over the course of the game. Some of this is part of the main quest, other bits are optional.
Some companions can be missed (one in particular can be missed easily), others will join you automatically.
One of your companions can be romanced, but it's only a dialog or two.
Another you can flirt with.
Some of the more horror and gross elements of BG3... well such stuff is here, too. Just that it's only text. You don't see these things happen, you get a (sometimes pretty graphic) description instead. Some item descriptions... don't sound so yummy.
No Speak with Animals, no cats, no dogs.
You have a chance to get some sort of pet, though.
And depending on your decisions, you may learn how to speak with dead.
You can get permanent buffs.
You will encounter the most unusual rats you have ever seen.
If there is any level cap, then it is so high that you would have to grind for ages to get there.
There is an optional dungeon with respawning enemies where you can grind XP if you want to.
You can find some very unusual weapons.
You can learn some unique Mage spells which don't appear in any other game.
I absolutely love this game, but it's not for everyone.
This game is one of the reasons why I did some really stupid things in BG3...
On the plus side the quality of the writing is way higher than any of the games you mentioned. Yes, that includes BG3 and Pillars.
The weak part is the combat, mostly because of the encounter design, which isn't particular interesting. But you won't be spending a lot of time killing things so it's not really a major problem. It's a pity because the mechanics are actually pretty solid. You get some really cool critical hit animations and spell effects are amazing, it's just the composition of the enemies that is simplistic because combat in this game was never the focus.
The game is like Pillars in that all your stats can affect dialog options and offer certain solutions to quests, with wisdom being the most important one, followed by intelligence. But unlike Pillars, the game won't tell you what kind of stat you need for what and you won't know whether you are missing out on some options. Best to just go with the flow and not worry about it too much.
Lastly, how you behave has an effect on your alignment. Act like a bastard and you'll be labeled as evil. Something to keep in mind. Also, like Pillars, don't forget to talk to your guys often, to unlock quests and progress their individual story lines.
Where it falls short, though, is the combat. It uses a real time with pause system which is especially messy when dealing with a full party. But I come from a tabletop gaming background, and greatly prefer turn-based RPGs. Your mileage may vary.
Fortunately, combat is not the central focus of this game. It is more about exploring the world(s) and learning about the main character's past. Have fun!
It does.
IWD was intentionally made to be the opposite of Torment so those games are basically the inverse of one another in terms of frequency of dialog vis combat.
Combat in Torment isn't bad in terms of the mechanics BTW, the game has kick ass animations and amazing spell effects too. It's just the encounter design that is lacking.