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ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0
at Rewired.Player+ControllerHelper+ytFDcVNZzZFmywxDcvaYtKyVDdF.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at InputSystemRewired.HasInputDeviceChanged () [0x00000] in <00000000000000000000000000000000>:0
at InputController.Init () [0x00000] in <00000000000000000000000000000000>:0
at GameManager.Init () [0x00000] in <00000000000000000000000000000000>:0
at LevelLoader+<SetUpRequiredComponentsAndFirstSceneRoutine>d__74.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0