Manifold Garden

Manifold Garden

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Game Freezes before reaching the main menu
Hello,

When I try to start the game, I see the credit, then a loading-circle appears and stops loading at like 90% progress. That's it. I do not even get to see the main menu. I run this on a standard Windows 10 computer with a Ryzen 5 CPU, an Radeon 6700 XT and 48GB RAM. Is this really such an obscure setup that you cannot be bothered to test for it? Please fix your broken mess of a game. Thank you.
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addiks 31 Aug @ 12:54pm 
By the way, I just found this error in the Logs:


ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0
at Rewired.Player+ControllerHelper+ytFDcVNZzZFmywxDcvaYtKyVDdF.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at InputSystemRewired.HasInputDeviceChanged () [0x00000] in <00000000000000000000000000000000>:0
at InputController.Init () [0x00000] in <00000000000000000000000000000000>:0
at GameManager.Init () [0x00000] in <00000000000000000000000000000000>:0
at LevelLoader+<SetUpRequiredComponentsAndFirstSceneRoutine>d__74.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
Same issue here! Any help's appreciated.
And note, I'm running an i3, UHD graphics, 8 gb ram. So the issue is likely not related to specs alone.
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