Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
Just buy a controller.
don't know why they couldn't do that now
It is basically the opposite of aim assist, it adjusts sensitivity, but doesn't lock on to any NPC-s, and basically also prevents me from doing so.
In close quarters especially, it tunes down sensitivity for some joystick assist thing, that is not related to targets beings there. The point is, this is terrible, when you're under pressure and every move counts.
Another terrible case is right after I perform a Time Rush takedown. The camera becomes instanely unstable, 120 degree turns end up around 250, aim is completely junk, until the sequence releases hold of the camera.
The whole system should be ripped out as it is, when using mouse controls...
It's the exact same shoulder camera thing, Alan Wake used in 2010, but made "intelligent", therefore stupid as hell.