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10 Current Population
13 Max Population
8 required population for active buildings (you can turn buildings on/off)
This means that you have 2 (10-8) population ready to operate newly built buildings.
You can add 3 (13-10) population before growth stops in this city. At that point you will need a new Pop building built to increase the Max population and start growth again.
So population ''not working'' gives bad loyalty?
So negative loyalty will always be there because of pop increase and I need to counter it with + loyalty buildings and heroes?
-loyalty is not as bad as it seems, unlike in other games. Operating at -loyalty is ok. Building loyalty building when near -10/-12 is ok.
Building new production buildings will give bigger benefit to production than the production penalty from -loyalty.
Also, usually building a new city requires a new loyalty building in already existing city because each new city is a -6 loyalty penalty.
The idea is that it's okay to work in the negatives if that's what it takes to survive for a period . You obviously never want to run in a deficit if you can help it, but sometimes it's more important to see to another need.
The idea here is that it's not an instant loss just because your loyalty drops a little. Especially if you've got boots on the ground with your heroes, but are keeping them away from the frays.
Do increase the max by acquiring more tiles?
EDIT: Found it, there's a building you can research, then build to increase the max population. Called a Dormitories.