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Повідомити про проблему з перекладом
On Gladius Prime are very old artifacts. Probably they are older then the necrons or formed from the the last pieces of the C'tan. But what these artifacts are exactly or what they can do is unknown. A victory on Gladius Prime means to get a hand on this artifacts and every faction (despite maybe the Tyranid) will try to get the most value out of this.
These artifacts are like the lottery. Could be worthless for your faction. Could deny an advance for others faction if you secure it. Or it can bring you an immense advantage (for example if it opens a gate to another universe where the Old Ones are)
No victory in any part of the universe by any race/empire is important as the Warp will get them all.
Always remember:
"There is no peace amongst the stars, only an eternity of carnage and slaughter and the laughter of thirsting gods."
(Other than that the explanation above my post is pretty spot on.)
It's always very important for the part of the faction that you play.
For example for the Space Marines, it's their homeworld. Not being able to win mean their extinction.
But for the Adeptus Astartes as a whole? One chapter ain't much. If they lose it's like "Dang, better luck next time".
For Aeldari however, it's very important, as Gladius is home to many of Vaul's artefacts, and apparently, to Vaul himself (or some parts of it).
The quest for each faction can give you some insight about Gladius lore.
Now of course, Gladius lore while approved by Games Workshop, is very unlikely to be represented in any other media (such as books in the Black Library), so you could also just go of the assumption of "Whatever".
So, no, Gladius is of no particular importance to the fate of the galaxy or the imperium. Success or failure here will only determine the fate of thousands -- or millions.
The most relevance it might ever get is playing a memorable role in the history of whichever army is trying to wrest control of the planet, but even then it will only be one more successful campaign in what is probably a long line of successful campaigns. The actual factions themselves probably won't care to remember it.
I figured that it is probably just a small cog in the giant war. It makes sense too, from a creative and economic perspective. The longer and more drawn-out the war is, there more content can be added to it.
The narrative structure of this media is definitely different from other forms of media that I am more familiar with. Out of interest, do you ever miss a big "final battle" and a definite victor? Or is the outcome of the story much less important than what occurs during it? (The whole journey over destination notion)
even the sourcebooks for there own 40k RPG (with nice big figures, i give them that) where more on the slim side.
Other than Cadia maybe.
"Cadia is still on the ground and definitely doesn't stand anymore."
The overarching storyline is so loose and far reaching -- and has been going on for so long -- that the notion of resolution is totally off the table.
Remember that the entire function of the cosmology is to generate an infinite variety of combat scenarios.
There have been hundreds of stories told, and there are hundreds more to come.
Wrapping it all up is never even a consideration.
Yea, that's true.
They did a 'final battle' scenario with Warhammer fantasy so they they could introduce Age of Sigmar. It was rather unpopular because it effectively meant the game was over.
Primaris SM because a long death guy came back with knowledge he still coudend have.
Break the Home Planet of the Favourite AM Army from TT Imp Players.
Divide the Eldar into another Sub Faction, as if it wasnt idiotic enove to unchain Harlequines from Craftworld, now we have Seperatist Eldar. Oh and lets Kill the Bil Tan Craftworld, it was way to popular at TT Eldar players (im one of them)
Oh lets break the Dark Angel Base as well, because reasons (yeah im biased, they where my first TT Army) ... and real stupid reasons because in all older Fluff texts its stated that Luther seen his error after fighting the Lion, so it makes total sense now that he escapes and works for chaos again....
against all that the "Sigmarines" and with them dumped down fantasy rules are harmless.... (admit again, the 40k rules got streamlined for seemingly 6 year olds as well with the newest incarnations)