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Instead, they'll make a proper announcement with video and everything when the time is right because a lot of people are involved in announcement, there are rules and everything.
But seriously, if you're ever working on a Dungeons 4, what I would hope...
-Don't separate the cursor of the mouse and the hand of evil... This is what made me hate playing Dungeons 3.
-I really loved the 3 distinct factions instead of placing them all together... Maybe even a 4th one... Also ultimate units (something similar to the Horned Reaper)
-Don't make silly units ! (like clockwork zombie and whatnot), I mean you can keep a unit fun without making stuff like that which don't make any sense.
-Give us even more control over the surface (build stuff and make us fight for territory with more benefits to "darkening" the lands and more heroes trying to take back the overworld)
-Don't make a coop as in Dungeosn 3 with 2 players controlling one faction, it's frustrating.
-More spells, rooms and traps of course. (War for the overworld had sacrifice, rituals, potion crafting... which were really amazing ideas)
-Invading heroes shouldn't be able to bypass all your traps... You spend hours building traps and it turns out they all become useless -_- I mean, there has to be another way to keep us on our guard than heroes deactivating all your traps for everybody. (for example, in Impire, heroes could spawn from random location in your dungeon. (this could force us to trap the entire dungeon and not only the entrance)
thank you very much for sharing your thoughts with us.
We will gladly forward your suggestions to the developer team and keep them there in case that there will be a Dungeons 4.
Cheers