Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sure, I agree.
But that's not the issue. It's crashing the software to a point that I lose my options to choose Performance, *something*, and "Extreme" for the onboard dual OP amp.
Only 3 games do this. This game, War Thunder and I think The Witcher 3. No other games cause this issue. It's a coding issue. What I'm saying is that this is nothing to do with sound quality, but that I lose my sound options when launching these games. My ability to choose the level of the amp output disappears when playing this game (whether for 5 seconds or 5 hours).
I play a ton of games and none of the others give me this issue. No other game completely remove the amp controls from my Realtek Audio Console like the three I mentioned.
So, when I'm playing these games, like DL2: Reloaded, for example, I lose my amplified volume and it stays gone until a reboot.
I didn't even mention the DAC portion in regards to audio quality.
I'm just talking about having an external amp regardless of what's feeding it, if for no other reason than to have fine external volume + gain control. Controlling opamps via software is a crapshoot.
Alright. Have you seen the options that the Realtek Audio Console + Sonic Studio III give you when combined with the onboard audio of the Asus STRIX B550-F and Dolby Atmos (headphones and home theater) + DTS Headphones: X and DTS: X Ultra?
But I do think the extra hardware with a physical DAC and amp to control would rid myself of these .01% of games that seem to cancel out my ability to control my board's "dual OP amps"... Which is what I believe you're saying.
I still think it's the dev's fault I RARELY have this issue.. so rare, that I could list the 3 games it happens to me in.
Do you have an aftermarket audio set up with a DAC and amp for you headphones? Is it all manually controlled?
I've been looking into some set ups so I can really push my headphones, or better yet, the headphones I get next. Currently running Corsair HS65 Surround with the 50mm drivers. Like I may have said in here, nothing special, just some decent gaming headphones, but yeah... I want some $150ish-$200 headphones so I can really feel the booms and hear the cracks crystal clear.
These are good headphones for the money, imo, but obviously, there's better out there.
I'm not sure if you're misunderstanding or conflating DACs and amps to always be joint devices, but you don't have to get an external DAC if you're satisfied with the feature set of your onboard. You can get just get a simple headphone amplifier that you feed via an un-amplified line-out (your rear green 3.5mm jack), so that way you don't have to change how you do anything else relating to your Realtek software, other than removing your reliance on that software to control your gain setting for adequate headphone volume.
And yes, I'm running Redscape software through to an external DAC, a Creative X4 with all software features disabled (except for the virtual digital output), feeding that to a JDS Atom Amp+. I only have that USB DAC because it can create a virtual digital output which can be assigned to a separate app (e.g. Discord), and you can then use the physical volume dial to adjust the balance of the main system volume and the virtual out, without having to look at any software. Basically a budget mixer function but without the need for yet another device on my desk.