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7 Jul @ 9:29pm
LARrE: The Linear Articulated Rail Entity
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Showing 1-15 of 65 comments
Literally the best thing ever
Korgoth 7 Jul @ 9:46pm 
3
Maybe I can get the robotic arm to hug or pat me on the back when I fail at some of the basic systems! I appreciate the hard work and passion. Keep it up!
Last edited by Korgoth; 7 Jul @ 9:46pm
Hate Bear 7 Jul @ 9:51pm 
I don't even know what most of that means but appreciate the continued updates to the game.
Wolfie_ 7 Jul @ 9:57pm 
Yay, now can go build my very own Aperture Science lab, fitted out with a LARrE track throughout the base }:>
Last edited by Wolfie_; 7 Jul @ 9:57pm
Fundevin 7 Jul @ 10:29pm 
woah
gmhs2 7 Jul @ 10:55pm 
3
Originally posted by Whiplash:
Terrain overhaul and fixes ANY time soon? This year? Next year? Is Vulcan going to just stay visually broken forever? This was promised to be fixed "soon". Its been a year ............

I just don't understand the priorities. You add things that you admit are "not explicitly required", versus a badly needed Terrain rework that has been promised for a year. You even turned OFF other content due to the terrain problems.

I sent you guys private support requests about this and you just ignored me. Not even the simple courtesy of a response. Even if just some kind of B.S. blow off response. Nothing. Couldn't even be bothered to give me a simple courtesy response. What kind of support system is that?

:(
I think that's still being worked on, backend overhauls are more of a slow constant thing rather than something that can just be worked on solely then pushed in an update, not everyone on the team is going to be able to work on it so those who can't just work on adding side things that won't conflict.
Paul 8 Jul @ 12:42am 
I love this. It makes a lot more sense than having a ceiling full of harvies and is more interesting to play around with to boot.
Faithlight 8 Jul @ 12:46am 
Personally I am also annoyed by the terrain issues and Whiplash is justified in his/her frustrations. To this day they still promote the game with rovers in it, but rovers have been removed for ages now.
For those of us that build bases in survival mode we NEED the rover so that we can get out far enough to mine, I'm sick of the area right out side my front door being minermunched, I mean it looks worse than the stale muffins at a denture convention**

**I have never been to a denture convention, though I am sure it s a thing.
<3
ScudMcFox 8 Jul @ 1:44am 
great changes/fixes but i think around 98% of em nobody ever notice it ingame ;)

it would be really great to able to craft/place an "trash bin". its not possible to delete waste ores/materials because they cant despawn on the ground. throw them in a hole and waiting for a storm, that kills some of them, is very unhandy. crafted things can be thrown in the recycler but thats not enough if u have a big miner farm and some silos are allready filled up ;)

a key for walk/run would be perfect. for precise work the "always-run" is most of the time a bit to fast.

still no fix for:
- cables/broken cables on top of a wall block cant be removed by wire cutters without removing the wall segment first
Last edited by ScudMcFox; 8 Jul @ 2:07am
VERY nice, this looks very useful. Hoping this can also manage fertilizer with our crops now. (Oh look, it DOES!)
Last edited by JeanDeaux; 10 Jul @ 8:11am
Wait, shouldn't it be LArRE instead of LARrE?
Impressive changelog.
Do we actually need to start new game or will the changes apply to existing saves with no problems?
Great game and update but i hate that i have to learn an entire coding language to actually play it
arko7 8 Jul @ 4:39am 
Happy to see the game still getting updated :steamthumbsup:
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