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not so much of a problem in that case really.
Hah! I've spent over an hour on it already! I've never been very good at games. Hence a savegame feature would really help me speed along. There was one star in Level 2 that took me probably 15 minutes to finally figure out how to get.
I remember the original Legend of Zelda on NES took me several months to finally win.
I think this is crucial for short games like this to have a save option.People maybe want to complete the game in just one playthrough and sometimes they are trying to squeeze it in their schedule just for that reason.
And the music volume has no controls and is way too loud.
Destroyed the ambiance of what might otherwise been a nice idea.
Yesterday I played about 50 mins and thought the game would save when I quit... But now I have to restart from the very beginning. Sometimes I can only have about 30 mins gaming sessions so it means my progress won't save. Thanks in advance! ^^
I completely agree an option to save on-demand needs to be added. I like to take my time on games where the experience and the story are the focus. I really enjoy taking in a game at a relaxed pace that I can enjoy over many evenings. But the requirement to complete a chapter to save forces me to complete The First Tree much faster than I would prefer.
I also agree that a separate volume control for the music would be useful. I absolutely love the music, but it often overpowers the voices. And turning on subtitles takes away from the immersion.
But these are minor quibbles. I would heartily recommend this game as-is.