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clunky gameplay
@
magical fairy tale
Since when demon souls was a commercial success ? Critical maybe but I dont think it sold even a million in its first years (Im talking about the original release) lets not spread lies and what ifs here
Truly, the remake was such a useless and inefficient as a remake, it shows bluepoint are just makeup artists, they didnt change much to modernize of the gameplay to "respect" the original vision so we still have this dated gameplay in 2020 yet they ruined the atmosphere and artistic design with the liberties they took in the visual department and also the ost, there was no need to make a new one, apart of making it available on a more modern hardware and ignoring the new graphics, the remake fails at its job.
As of 2011, the game has sold over one million copies worldwide.
Pretty succesful if you ask me. Enough to warranty a next game in the same spirit.
This was old Fromsoftware, before they made blockbuster titles that everyone knew. Chromehounds, Enchanted Arms, other stuff you probably never heard of. Do you really think they sold in the millions? Demon's Souls was a hit by their standards. It became a Playstation 'Greatest Hits' title a year after it launched. Sure it was no Elden Ring but they were probably pretty happy with it considering Dark Souls dropped two years later.
But... yeah, the OG's got the most jank and exploits in the series. This game has it's fair share as well.
Recommend watching/playing king's field if you wanna see their much clunkier roots.
Straight up, Demon's Souls is not crap A decent game for its time. It is very grindy, but that was pretty much expected back then. That is True in PtDE and Remastered. Level up, upgrade your weapons, your gear and farm the goodies you need to survive. Then kill that boss and move on to the area.
The worst part of Demon's for myself was having to use the web to find things. Items hidden behind statues, etc. In Dark Souls you will see the shiny. You might have to combat some arbitrary number of mobs to get there. But, if you can see it, you can get it. However, it was not a deal breaker for me.
Dark Souls on console is the finished, updated Demon's Souls. DS2 goes back to the hub style of Demon's. While DS3 went all in on arcade style combat. Teams move on, and so do the fans. It would be good if a few of the new ones would look around at other games of that time.
I feel like with Demon's souls they actually tried to make every boss a unique experience, even if not always good, instead of just 10 step combo anime ninjaflipping magic spamming dude/lady with a sword we have in the later games.
In general DeS felt like an old school dark fantasy story and you can actually understand what's going on without the 3 hour long vaatividya video explaining the schizolore behind some background building brick texture.
If DeS and DS1 had a baby it would be a perfect souls game for me. But alas, especially with elden ring it ironically feels like the most "safe" fromsoft game. It could have been called Dark souls 3 2: Breath of the wild. It might be an enjoyable game but it's the least genre defining and feels the most pandering to le hardcore souls fanboys while barely adding anything truly new or innovative.
skill issue
@
git gud
I played the game with 60FPS, no DoF and no motion blur mods installed and had zero issues. Honestly I was surprised how well it worked.
Only issue I encountered is that the emulator would sometimes freeze when creating savestate (easily solved by killing it and relauching).
Admittedly I do have a powerful PC, but I don't think it should be too demanding on your hardware imo.
Counterpoint, Bloodborne.