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Call me Radahn
Jokes aside i'll carry SA and maybe the Lance. Might start using the GS with Lance instead not sure yet.
Considering I'm half expecting for things to only be a weapon swap and not gear my only real option to still be valid when i swap is GS or a bowgun.....probably a bowgun to make use of it for shooting things when im on the move.
I'm not sure how the weapon swap will compensate for armor skills, so for now all I can think to do is have an offhand weapon that you'll only use for a little bit and your main weapon that you built for.
Whats better than one lance but also one with a gun on it :P
AT BEST I could see it as a method to switch ailments during a fight without forcasting to camp, and for that, i would bring two of the same type of weapon.
I don't really care to learn how to get good with two different weapons, i like to stick to one.
I think the entire reason is for some people want to be completly solo no help what so ever, it is to give them option to do stuff they normally can't do with only 1 weapon.
Like hammer Bro can't cut tails or a GS is too slow for certain monsters or Bow fights something that will do a deflect counter attack on them.
It will give them options without needing others to come do it for them or help them.
Late/end game I'm probably going to carry a hammer for breaking horns and stuns. Depends on skill availability and set bonuses though.
I'm definitely thinking a gun will be one of them along with a melee weapon like a longsword or gunlance.
I think the big thing is that every weapon is no longer required to fulfill every role. A weapon can be good for one phase and bad for another phase, and you switch between them as needed. Two major phases is going to be a recurring theme in the game, so you get 2 weapons to handle it.
On the more wacky end, why not a bowgun that only shoots recovery, buff and status ammo? It opens up the opportunity for some wild things.