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The only thing I truly miss in the tool is a brush functionality to paint cliffs and cave walls. I hope that you plan to address it at some point.
If you mean the wall top texture, it is common to the entire floor, so it may be selected on the floor entity.
I've only just started making maps this year and I love DPS. I'm partway through making a very large map at the moment when I saw that DPS 2 is being made. I tried the beta and I'm really looking forwards for more features to come through.
I was wondering if you have a timescale for when DPS 2 will have most of DPS1's functionality in it? To be clear, I'm not asking you to hurry here, but I've already done a lot of work on my DPS1 map and I'm wondering if I should finish it in DPS1 or wait for a more functional DPS2 build and then start over in that?
After, right-click on DPS title in Steam Library, go Betas, and choose DPS2 from the dropdown. There is a password field there, leave it blank.
There is the option under Betas, but for me it requires a code to activate. What is the code?
Thanks!