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- A game about 2-3 hours long, padded with artificial difficulty, and extremely expensive armour + weapon upgrades, literal 3 small maps.
- Railroaded and extremely short story, Only 1 campaign.
- Very, VERY BAD replayability due to extremely little build variation, class variation (the classes only differ in extremely minor aspects). extremely few random (and VERY SHORT, non-consequential) mini events, and a single, very, VERY simple rogue"lite" element which is a cube that has a few spells and have 4 levels.
- Lack of description in ability effects.
- The lack of the ability to reposition units.
- Bad crashing issues.
And this is it then? This is the 1.0, the actual goal of the developers? Future plans include fixing crashing issues, including the (very minimal) ability upgrade variations, and then the ability to reposition units?
I guess congratulations though for finally finishing the game after a year though.