The Hand of Merlin

The Hand of Merlin

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Showing 1-6 of 6 comments
Hellbishop 15 Jun, 2022 @ 7:51am 
Thank you and congratulations on the release of 1.0 in all its golden gaming brilliance :coffeeTLD:
Jaktarus 15 Jun, 2022 @ 11:44am 
Thank you guys, i've reviewed the game on the Turn Based Lovers website (i've finished today to make the video review also) because i really liked it. I would love to see more classes and skills other than more enemy variety in the future.
runekingthor 15 Jun, 2022 @ 5:45pm 
Congratulations. I´ve been playing since the very begining, and game improved a lot, thanks to your hard work. Think about a DLC with more classes, i would buy for sure.
MarkoP  [developer] 15 Jun, 2022 @ 6:41pm 
Thanks guys! That all depends on the general reception of the game, the more people buy the game, it increases the chances we work on additional "heavy" content like units. We'll see how it goes!
Mangy Rat Fuck 16 Jun, 2022 @ 10:31pm 
ROCK! AND! STONE!
BINI Kolai 18 Jun, 2022 @ 4:40am 
So that's it? So what do we have here:
- A game about 2-3 hours long, padded with artificial difficulty, and extremely expensive armour + weapon upgrades, literal 3 small maps.
- Railroaded and extremely short story, Only 1 campaign.
- Very, VERY BAD replayability due to extremely little build variation, class variation (the classes only differ in extremely minor aspects). extremely few random (and VERY SHORT, non-consequential) mini events, and a single, very, VERY simple rogue"lite" element which is a cube that has a few spells and have 4 levels.
- Lack of description in ability effects.
- The lack of the ability to reposition units.
- Bad crashing issues.

And this is it then? This is the 1.0, the actual goal of the developers? Future plans include fixing crashing issues, including the (very minimal) ability upgrade variations, and then the ability to reposition units?

I guess congratulations though for finally finishing the game after a year though.
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Showing 1-6 of 6 comments
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