HARDCORE MECHA

HARDCORE MECHA

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Broadsword 4 Jul, 2019 @ 9:03pm
Let us fly multiple mechs in the SP campaign!
"Of course, you won't just have one single personal ride, you may develop and customize various new gears and focus accessory in between the missions."

C'mon devs!
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Showing 1-15 of 33 comments
Outsider 4 Jul, 2019 @ 9:07pm 
It was a huge bummer for me too, especially since I like Thunderbolt the least of all four headliner mechs.
Mille 4 Jul, 2019 @ 11:24pm 
Wait... cant we change mech later in the game?
Why they didn't implement that, there's alot of allies mech models (and characters) in the game that we could use...
Outsider 4 Jul, 2019 @ 11:26pm 
Originally posted by Mille:
Wait... cant we change mech later in the game?
Why they didn't implement that, there's alot of allies mech models (and characters) in the game that we could use...
Nope.
Worst part is that all those robots are playable in PvP mode, they all have functional controls and special abilities like transforming.
But in SP you can only play as boring blue not-arbalest.
Ferrick 4 Jul, 2019 @ 11:35pm 
Originally posted by Außenseiter:
Originally posted by Mille:
Wait... cant we change mech later in the game?
Why they didn't implement that, there's alot of allies mech models (and characters) in the game that we could use...
Nope.
Worst part is that all those robots are playable in PvP mode, they all have functional controls and special abilities like transforming.
But in SP you can only play as boring blue not-arbalest.

now that you mention it, it does look like a blue arbalest in a way.... where is the lambda driver?!
Broadsword 4 Jul, 2019 @ 11:36pm 
It's truly a shame.

I wouldn't mind if you had to beat the campaign to play a different mech, but really, there's all these cool gameplay styles and you're stuck playing as the Protag mech the whole time.
Outsider 5 Jul, 2019 @ 12:02am 
Originally posted by Red Mage Ferrick:
Originally posted by Außenseiter:
Nope.
Worst part is that all those robots are playable in PvP mode, they all have functional controls and special abilities like transforming.
But in SP you can only play as boring blue not-arbalest.

now that you mention it, it does look like a blue arbalest in a way.... where is the lambda driver?!
You get to use it in the final mission.
Last edited by Outsider; 5 Jul, 2019 @ 12:02am
Mille 5 Jul, 2019 @ 12:40am 
Originally posted by Außenseiter:
Originally posted by Mille:
Wait... cant we change mech later in the game?
Why they didn't implement that, there's alot of allies mech models (and characters) in the game that we could use...
Worst part is that all those robots are playable in PvP mode, they all have functional controls and special abilities like transforming.
It's sad, and above all it's unexplainable: it's totally nonsense.
Especially in a mech game where who usually plays (this genre) expect to pilot different original models.
I don't know... maybe they will add it in the future, but i think it's a feature that must be present at the release.
Last edited by Mille; 5 Jul, 2019 @ 12:42am
Ferrick 5 Jul, 2019 @ 1:12am 
Originally posted by Mille:
Originally posted by Außenseiter:
Worst part is that all those robots are playable in PvP mode, they all have functional controls and special abilities like transforming.
It's sad, and above all it's unexplainable: it's totally nonsense.
Especially in a mech game where who usually plays (this genre) expect to pilot different original models.
I don't know... maybe they will add it in the future, but i think it's a feature that must be present at the release.

part of me is also kinda wishing that we could also at least customize thunderbolt to the point where we can change models too
Nono 5 Jul, 2019 @ 8:21am 
With how low their funding goal is i already expected that we can only play Thunderbolt for simplicity sake. Stage design and story would be more complex to accommodate it. Remember they already years late and forced to release the game without arcade and survival even with this "short" campaign. We can only hope they release a dlc story arter finishing arcade and survival mode.
Ferrick 5 Jul, 2019 @ 8:22am 
Originally posted by Nono:
With how low their funding goal is i already expected that we can only play Thunderbolt for simplicity sake. Stage design and story would be more complex to accommodate it. Remember they already years late and forced to release the game without arcade and survival even with this "short" campaign. We can only hope they release a dlc story arter finishing arcade and survival mode.

the less stealth missions the better
Outsider 5 Jul, 2019 @ 8:25am 
Jesus christ, what was even the point of that on-foot stealth mission anyway?
It was terrible.
dq_177 5 Jul, 2019 @ 9:25am 
It was fine, getting to Solid Snake it around.

Wouldn't mind an alternate MP gamemode where its 'pilots only' as a bit of fun, in smaller scale levels designed to accommodate them.
Outsider 5 Jul, 2019 @ 9:40am 
I mean on-foot sections are alright, they accentuate mech gameplay, but forced stealth is just not fun.
Front Mission Gun Hazard did on foot sections much better.
I think Metal Warriors also had on foot sections, but I don't remember much.
Heroine Nisa 5 Jul, 2019 @ 12:26pm 
I agree. I dont mind the Thunderbolt so much but theres a lot more interesting mecha.

As well as the on-foot sections, the mandatory stealth one was just bad. The on-foot sections with mech-switching, destroying and so on from the original kickstarter campaign looked great, but I can understand they had to compromise.
Broadsword 5 Jul, 2019 @ 3:08pm 
The stealth sections really aren't 'fine,' but whatever.
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