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Absolutely, there is full controller support.
That sounds like a lot of work, yeah.
Yeah, the nature of the voxel art makes it difficult to apply mesh reduction algorithms, so we ended up making 2 versions in Magica Voxel (the software we use for all the voxel modelling), one being simpler in geometry where possible. But then we also had to bake them all, so the popping is reduced to a minimum. It's a ton of work.
@devs: when exactly should i start throwing money at you?
... a bit later, a Cloudpunk 2 to make us decide to pay what and IF IS fair!! Will they be that good? MMMh
By the way, most important pls don't forget .. all LANGUAGES SUBTITLES! Thank you!
Is there any vehicle customization or different vehicles to progress towards? Also is there any combat/dangers in the world?
There are some vehicle upgrades, but it's not a full blown vehicle editor or something like that. You can also get a new model.
As for combat, as we stated before, there is none in this game. We portray dangers through the story/mood rather than someone causing damage to you. Of course you can bump into everything with your vehicle, which can count as "danger".