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Or that the AI didn't know how to properly use Muskets.
The AI was improved in 1.0.2 and doesn't really make these kinds of mistakes anymore. They put their essence to good use and have a good understanding of how to use their units.
That battle was hard enough before as it required certain things to trick the AI into wasting their essence on inefficient things.
But now that it uses their tools properly, I have a hard time imagining how to do that.
How's that possible as the campaign came out with release?
Wait, there actually was no NDA. They just kindly asked us not to spoil anything.
Thanks for validating me. Felt like I was missing something.
It was a challenge even for me and I've played the game to death. You've really gotta pull out all the stops with cheesing it. Iirc for the first mission you need to make heavy use of dreaths having first strike, musketeers being able to attack multiple times with spells and your pikeneers being the ones to soak up damage, while keeping losses at a minimum. Using spells for damage doesn't come up as often as you want at this point in the game, but it's also an invaluable option. It's difficult for sure but once you have the formula down it is very much designed for you to make a comeback, even after you take heavy losses after bossfights.
Other casulties have been minimal. I combined the tinkerers and split up my pipers instead.
Once you gather enough essence for justice even in round one you take down hellbreaths and that's basically it. Not even a need for a single fireball.
- split pipers, join tinkerers
- put musketeer to the front to agro sassanids and brutes
- keeping pikeneers alive and as main DMG dealer as much as possible (which means using initiative, buffs on them)
- destroying hellbreath with justice as soon as you get enough essence
After some tries with these tactics and some luck I've managed to secure victory on Overwhelming difficulty for this fight