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Hey! I've just posted a patch, that might partially solve the issue. I suspect it was due to rare cases of indeterminism in Unity built-in physics. So, I replaced it with my own physics, which is deterministic completely. So, there's a chance, desyncs won't happen as frequently as they used to.
But I have even stronger solution coming. The new physics allow to quietly sync the game back if there's a desync event. Player's won't even notice, the game will just keep going. Unless one of the players disconnects completely. This new system will be implemented in the next patch.
But for now I'm curious if today's patch reduce the frequency of desyncs. Could you please test it with your friend who you usually experience desyncs with?
Also, you can message me and we could play a few games as well, to test it.