Dark Envoy

Dark Envoy

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vito74m 24 Oct, 2023 @ 9:57am
Turn base combat :)
"Tactic" real time battle :D mhm
I like only turn base combat > this is tactic battles...
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Showing 1-15 of 29 comments
Luzgan 24 Oct, 2023 @ 10:23am 
Originally posted by vito74m:
"Tactic" real time battle :D mhm
I like only turn base combat > this is tactic battles...

Initially, we aimed for a turn-based (TB) system and continuously refined it. However, despite our efforts, it proved to be too slow for the game we envisioned. Moreover, based on our prior playtesting, TB tends to become repetitive and uninteresting over time.

Therefore, we decided to try something different. Instead of using turns, we implemented an active pause/slow time mode. Personally, having the ability to dodge an incoming fireball, for example, instead of just accepting a hit in turn-based combat can be quite an exciting experience.

I highly recommend giving it a try :)
Elvoc 24 Oct, 2023 @ 10:44am 
I am typically a turn based guy myself, was thinking how great this would be turn based, but the current combat is fun and its slowed enough to switch between characters and make tactical decisions, I am enjoying it ..
RedRedKrovy 24 Oct, 2023 @ 10:48am 
Really wish this had a demo since I prefer turn based over real time also. It does work better that way sometimes though. Dragon Age Origins was tactical and it worked out well. Too bad I can't see for myself before buying it.
vito74m 24 Oct, 2023 @ 11:00am 
Originally posted by Luzgan:
Originally posted by vito74m:
"Tactic" real time battle :D mhm
I like only turn base combat > this is tactic battles...

Initially, we aimed for a turn-based (TB) system and continuously refined it. However, despite our efforts, it proved to be too slow for the game we envisioned. Moreover, based on our prior playtesting, TB tends to become repetitive and uninteresting over time.

Therefore, we decided to try something different. Instead of using turns, we implemented an active pause/slow time mode. Personally, having the ability to dodge an incoming fireball, for example, instead of just accepting a hit in turn-based combat can be quite an exciting experience.

I highly recommend giving it a try :)

A Polish developer already had this style in "Tower of Time" :)
I do not digest games with an active pause and even less with a chopper without it:)
But the graphic style in your game suits me very well. Particular praise for the graphic designers of the interface, it seems clear and nice at the same time!:)
As there will be a DEMO of the game you can check it out, but this type of combat will 99% not appeal to me, mainly because I like to think calmly. Well, and real time combat does not mean that it will not be repetitive, since all the time at our disposal we have the same skills in combat anyway:)
EDIT: "Something different" is nothing new, and on YT you can already see that I don't even want a demo:/.
I'm waiting for the implementation of turn-based battles. OBSIDIAN with PoE 2 did that and it worked:)
FroBodine 24 Oct, 2023 @ 11:01am 
I disagree 100% that turn-based gets repetitive and uninteresting. However, different folks have different opinions. I will ALWAYS prefer a turn-based game over real time, but the fact you have active pause keeps this game in my wheel house.

I still wish you kept the turn-based option, but I'm buying it nevertheless. I loved Tower of Time, and this one looks equallly fun.
vito74m 24 Oct, 2023 @ 11:05am 
Originally posted by Luzgan:
Originally posted by vito74m:
"Tactic" real time battle :D mhm
I like only turn base combat > this is tactic battles...

Initially, we aimed for a turn-based (TB) system and continuously refined it. However, despite our efforts, it proved to be too slow for the game we envisioned. Moreover, based on our prior playtesting, TB tends to become repetitive and uninteresting over time.

Therefore, we decided to try something different. Instead of using turns, we implemented an active pause/slow time mode. Personally, having the ability to dodge an incoming fireball, for example, instead of just accepting a hit in turn-based combat can be quite an exciting experience.

I highly recommend giving it a try :)
Wait a minute, isn't ToT your game? :D
Well that's where I fell in love with the music :D
But I was annoyed by the non turn-based combat :D
Pozdrawiam serdecznie!!!
I trzymam kciuki!!!
Dr.Abscondus 24 Oct, 2023 @ 11:07am 
I don't like turn based combat which is the main reason I've stayed away from Baldurs Gate. I liked Dragon Age Origins because it wasn't turn based. I don't want a dice throw deciding my fate. Might as well just play a table top game with friends if you want that.
Daraster 24 Oct, 2023 @ 11:11am 
2
I'm with OP on this one, I was curious about this game and saw the real time with pause.
Fastest way for me to go from a "why not" to a "no thanks" in my book.

Maybe if someone makes a turn based mod one day I'll try this game, meanwhile I'll pass.
Smashbound 24 Oct, 2023 @ 12:14pm 
I played for about an hour and with a controller the real time is just too cumbersome for me. It plays kind of like diofield chronicles.
Luzgan 24 Oct, 2023 @ 12:46pm 
Originally posted by vito74m:
Originally posted by Luzgan:

Initially, we aimed for a turn-based (TB) system and continuously refined it. However, despite our efforts, it proved to be too slow for the game we envisioned. Moreover, based on our prior playtesting, TB tends to become repetitive and uninteresting over time.

Therefore, we decided to try something different. Instead of using turns, we implemented an active pause/slow time mode. Personally, having the ability to dodge an incoming fireball, for example, instead of just accepting a hit in turn-based combat can be quite an exciting experience.

I highly recommend giving it a try :)
Wait a minute, isn't ToT your game? :D
Well that's where I fell in love with the music :D
But I was annoyed by the non turn-based combat :D
Pozdrawiam serdecznie!!!
I trzymam kciuki!!!

Dziękujemy i również pozdrawiamy :)
tiamats4esgares 25 Oct, 2023 @ 6:37am 
If you want the option to dodge fireballs, then do full on action combat. Pick turn based or action, don't try to do both because you'll fail and end up with crap like this game.
DeLastOne 26 Oct, 2023 @ 7:56am 
Originally posted by Dr.Abscondus:
I don't like turn based combat which is the main reason I've stayed away from Baldurs Gate. I liked Dragon Age Origins because it wasn't turn based. I don't want a dice throw deciding my fate. Might as well just play a table top game with friends if you want that.

Funny how you missunderstand the fact that realtime mean no dice.... You clearly do not know what you are talking about. Moreover DA:O uses three six-sided dice for all rolls. Game like the first and second baldur gate are the same. they use dice system. And they are a lot more of those real time RPG game who do that. But again... you just do not see them really. Turn based games are not only about "rolling" dice but about controlling the tactics with precision.
Last edited by DeLastOne; 26 Oct, 2023 @ 7:58am
Sidonus 26 Oct, 2023 @ 8:53am 
Originally posted by Luzgan:
Originally posted by vito74m:
"Tactic" real time battle :D mhm
I like only turn base combat > this is tactic battles...

Initially, we aimed for a turn-based (TB) system and continuously refined it. However, despite our efforts, it proved to be too slow for the game we envisioned. Moreover, based on our prior playtesting, TB tends to become repetitive and uninteresting over time.

Therefore, we decided to try something different. Instead of using turns, we implemented an active pause/slow time mode. Personally, having the ability to dodge an incoming fireball, for example, instead of just accepting a hit in turn-based combat can be quite an exciting experience.

I highly recommend giving it a try :)
🙏:happiestmask: :DDPrince:

RtwP and adjustable slo mo mechanism should be gold standard for RtwP cRPGs since the launch of PoE.
Last edited by Sidonus; 26 Oct, 2023 @ 8:56am
Kegbelly 26 Oct, 2023 @ 8:56am 
Originally posted by tiamats4esgares:
If you want the option to dodge fireballs, then do full on action combat. Pick turn based or action, don't try to do both because you'll fail and end up with crap like this game.
in your opinion ofcourse , thought i would fix it for you
Sidonus 26 Oct, 2023 @ 9:02am 
Originally posted by DeLastOne:
Originally posted by Dr.Abscondus:
I don't like turn based combat which is the main reason I've stayed away from Baldurs Gate. I liked Dragon Age Origins because it wasn't turn based. I don't want a dice throw deciding my fate. Might as well just play a table top game with friends if you want that.

Funny how you missunderstand the fact that realtime mean no dice.... You clearly do not know what you are talking about. Moreover DA:O uses three six-sided dice for all rolls. Game like the first and second baldur gate are the same. they use dice system. And they are a lot more of those real time RPG game who do that. But again... you just do not see them really. Turn based games are not only about "rolling" dice but about controlling the tactics with precision.

RtwP is infinitely more precise. You can control all characters 100% of the time and move over half an inch to miss the fireball lobbed at you. Turn based you control these
things when? Thats right...only during said turns for 'X' amt of AP.
.
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