Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Initially, we aimed for a turn-based (TB) system and continuously refined it. However, despite our efforts, it proved to be too slow for the game we envisioned. Moreover, based on our prior playtesting, TB tends to become repetitive and uninteresting over time.
Therefore, we decided to try something different. Instead of using turns, we implemented an active pause/slow time mode. Personally, having the ability to dodge an incoming fireball, for example, instead of just accepting a hit in turn-based combat can be quite an exciting experience.
I highly recommend giving it a try :)
A Polish developer already had this style in "Tower of Time" :)
I do not digest games with an active pause and even less with a chopper without it:)
But the graphic style in your game suits me very well. Particular praise for the graphic designers of the interface, it seems clear and nice at the same time!:)
As there will be a DEMO of the game you can check it out, but this type of combat will 99% not appeal to me, mainly because I like to think calmly. Well, and real time combat does not mean that it will not be repetitive, since all the time at our disposal we have the same skills in combat anyway:)
EDIT: "Something different" is nothing new, and on YT you can already see that I don't even want a demo:/.
I'm waiting for the implementation of turn-based battles. OBSIDIAN with PoE 2 did that and it worked:)
I still wish you kept the turn-based option, but I'm buying it nevertheless. I loved Tower of Time, and this one looks equallly fun.
Well that's where I fell in love with the music :D
But I was annoyed by the non turn-based combat :D
Pozdrawiam serdecznie!!!
I trzymam kciuki!!!
Fastest way for me to go from a "why not" to a "no thanks" in my book.
Maybe if someone makes a turn based mod one day I'll try this game, meanwhile I'll pass.
Dziękujemy i również pozdrawiamy :)
Funny how you missunderstand the fact that realtime mean no dice.... You clearly do not know what you are talking about. Moreover DA:O uses three six-sided dice for all rolls. Game like the first and second baldur gate are the same. they use dice system. And they are a lot more of those real time RPG game who do that. But again... you just do not see them really. Turn based games are not only about "rolling" dice but about controlling the tactics with precision.
RtwP and adjustable slo mo mechanism should be gold standard for RtwP cRPGs since the launch of PoE.
RtwP is infinitely more precise. You can control all characters 100% of the time and move over half an inch to miss the fireball lobbed at you. Turn based you control these
things when? Thats right...only during said turns for 'X' amt of AP.
.