Dark Envoy

Dark Envoy

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chris.mullin 17 Nov, 2024 @ 3:25pm
Isn't the gap between hard and insane too wide?
I just faced a boss. 9 k hp on hard, 30 k hp on insane. First case is just steamroll (and it s getting boring), second case could barelly kill it (and got swarmed by summons anyway), and it gets frustrating.
I'm not minmaxing builds (not pciking randomly either), but I wouldnt mind an extra difficulty level between hard and insane.
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TrinitySeven 13 Dec, 2024 @ 3:43am 
yes, hard to get all those balancing issues evened out, I hope they release a couple more patches taking all this data from these forums into account. If anyone is STILL even on this game, which I would hope so as IT IS still fairly new.
HSO3F 16 Dec, 2024 @ 5:46pm 
Add in more difficulty levels instead of nerfing difficulty. For me at least insane became trivial around level 12 or so.
HSO3F 16 Dec, 2024 @ 5:49pm 
Originally posted by TrinitySeven:
yes, hard to get all those balancing issues evened out, I hope they release a couple more patches taking all this data from these forums into account. If anyone is STILL even on this game, which I would hope so as IT IS still fairly new.

This is a game killed by releasing in too rough a state. By 1.5 it's more or less there but, yes, could still use more combat balancing. Probably more enemy variety also. Tower of Time seemed to do well and I would consider Dark Envoy to about equal to that. Tower of time did some things better, Dark Envoy did other things better.
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