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It definitely happened to me! After I had pretty well finished what I was gonna do with it, I'd still check back to see if they finally fixed the checkpoint system, but I pretty much just assumed it was dead because the Steam updates/announcement/messages area hadn't had anything in months.
If anything, I'd say the DLC was announced a wee bit early. Had it not, Bounding Box could've gotten away with dragging its development out and instead focusing on some post-launch quality of life stuff without getting too pressured by players to ship the DLC.
I actually didn't even post this with any consideration toward the DLC; my primary concern has been (since launch), the state of the base game. Of course it is important to see the difference between "finished" and "abandoned", but I don't believe how things used to be is an apt example here, with the game in-question having decided to launch into early-access, which immediately blurs the lines between "finished" and "abandoned" in a way that was not feasible before post-launch development really became a thing.
When first playing Prodeus, way back, I had been shocked by the insane checkpoint system and was always looking for word on when it would be fixed/changed. I was extremely surprised and disappointed when the game was declared as "1.0" despite no change to the checkpoint system and what felt to me like an overall disappointing amount of content when it came to number of levels and especially ending. Because of this, communication has been at the forefront of my mind with Prodeus not only because of the lack of it through Steam channels, but also because I have always been very excited by the potential it has to be something amazing and have been checking every once in a while over the years for any word.
To be clear, I don't want to make this a complaint/defense thread, but I did feel it was important to expand a bit on my motivations in order to better reply to what you mentioned. Hopefully this isn't too much of a word-jumble!