Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the first was 5 scythe man + reinforcement spell (that card that plays all copies of a card from your deck)
the secound was 5 balistas + reinforcement spell (played again with blacksmith)
it was not even close.
i won with 200+ points. (total points of secound round was 535)
(yes on bonebreaker. I still think the fight/game is way to easy. scythe man and balistas are just insane cards. maybe they need a nerf.)
I'll give it a shot, thanks
Sure if you wouldn't mind, I was planning on running it later in the evening tonight
aep dahy will surely keep upgrading his cards with 10 power everytime he draws a card from your deck, use spy and horse thief here carefully and u can almost double your power with them because he never really attacks any of your cards instead just keeps boosting his cards, so steal his highest poer cards with horse thief and put spies adjacent to highest power cards
DECK:
MEVE: Sihil
ARTEFACT: Banner (Start Artefact)
SPELLS:
-Artefact compresion
-Reinforcements
-muzzle
-decoy
HEROS:
-Reynard
-Rayla
-Arnjolf
^_^ Dog :3
Normal Cards:
5x Scythe Man
5x Balista
4x Blacksmith
2x Strays of spalla spy
MULLIGAN:
You need 1 Scythe Man, 1 Balsita and 1 Blacksmith and all 4 spells in your hand, the rest does not matter.
Round 1:
First play 1 Sycthe Man, after that play reinforcements to bring out the other 4 scythe man and use all your stacked meve abilitys. If the AI still wants to play it out, drop more pointes on board and use meves ability as often as possible. if you play something, you need next round, bounce it back to your hand with decoy.
The AI should scoop very quickly, after you are 150+ points ahead.
Round 2:
First play 1 Balista, after that play blacksmith to play reinforcements again, to bring out the other 4 Balistas from your deck. Start to ping everything from your opponent to 1 health exept exactly 1 of the cards, that get +2 shield and +2 power every time you use a ability. Kill everything that can damage your balistas. Power the enemys +2 card (i dont remember the name sorry) as high as you can. drop your spys on it, to copie his power. the last card you should play is muzzle to steal your opponents big +2 minion.
I was on 535 points after that. i did not play it optimal so you could go even higher. i passed. The AI keept playing a littel bit longer but lost with over 200 points behinde.
This is kind of a useless strategy now. You draw 3 new cards at the start of each round, andyour hand is limited to 10 cards total. Ending a round with more than 7 cards just wastes draws.
round 1:
aep dahy will pass on turn 4(or 3 maybe).
usd maximum 6 cards to win round 1, it shouldn't be a problem
round 2:
pass the round, or play some unwanted card
just try to fulfill hand with 10 cards in round 3
round 3:
it is a buff war, not a removal war, so
1. spy is insanely strong, 60-80 power per spy
2. delirium bomb in the last turn to reset all enemy's buff (important)
3. delay the delirium bomb, use decoy trinket/plastic trinket(forgot the name)/weather clearer(draw card,again forgot the name)/blacksmith, to delay the last bomb
short version:
5 spy, delirium bomb
win
On the second round, make sure you have spies 4x in your deck, 1 in hand and Reinforcement (you could also use the blacksmith to be able to use reinforcement on the first round as well). Use adept on a spy to get even more of them in your deck and wait until he has buffed some of the cards enough and just unleash 6 spies on him. This allowed me to eventually have 350+ power and he didn't have enough to overcome it.
thanks, mate, really appreciate the tips, with minor adjustments i managed to beat the game on bonebreaker (which was really quite easy up until this battle)