호그와트 레거시

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goblin 2024년 6월 6일 오전 9시 31분
You call 53gb a small update?
You'd think there was actually any new content in the update..
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potato 2024년 6월 6일 오전 9시 41분 
there is, the ps exclusive quest
theStormKing 2024년 6월 6일 오전 9시 42분 
That quest is 53GB in size?
Cedric 2024년 6월 6일 오전 9시 49분 
Ever since updating game just constantly crashes.
Last crash I got an error "Pure virtual function being called while application was running (GlsRunning == 1).
This update is a joke. It is so big for what? A broken game?
TheDolphin98 2024년 6월 6일 오전 9시 49분 
goblin님이 먼저 게시:
You'd think there was actually any new content in the update..
I thought the same thing and then I checked my game files and the game was only 9GB of space which meant there was a glitch or something with the update that makes you redownload the whole game. mine glitched even more by restarting the download when I only had 1GB left out of the 53GBs so I just uninstalled the full game and am doing a clean redownload.
potato 2024년 6월 6일 오전 9시 51분 
theStormKing님이 먼저 게시:
That quest is 53GB in size?
no, but changing/adding something in a ue game sometimes requires replacing all pak files
[NL]Ben 2024년 6월 6일 오전 10시 31분 
potato님이 먼저 게시:
theStormKing님이 먼저 게시:
That quest is 53GB in size?
no, but changing/adding something in a ue game sometimes requires replacing all pak files

Is there no 'reductive' update method for .pak files? So it on the fly applies code removal and code addition as well as asset removal/addition? Because with 12 or so .pak files for (during the updating) 66 GB of space, there should be a procedure so you don't have to upload/download the whole damn thing.....
Cedric님이 먼저 게시:
Ever since updating game just constantly crashes.
Last crash I got an error "Pure virtual function being called while application was running (GlsRunning == 1).
This update is a joke. It is so big for what? A broken game?
cedric... CEDRIC DIGGORY FROM HP?!
WeirdScienceX 2024년 6월 6일 오전 10시 48분 
NLBen님이 먼저 게시:
potato님이 먼저 게시:
no, but changing/adding something in a ue game sometimes requires replacing all pak files

Is there no 'reductive' update method for .pak files? So it on the fly applies code removal and code addition as well as asset removal/addition? Because with 12 or so .pak files for (during the updating) 66 GB of space, there should be a procedure so you don't have to upload/download the whole damn thing.....
There is if the devs actually follow steampipe guidelines.

Namely

-Ensure asset changes are localized within the pack file as much as possible
-Avoid shuffling asset ordering with a pack file
-limit pack file size

Guess what these devs did? None of the above
Zentun 2024년 6월 6일 오후 1시 10분 
Gamers are a bunch of drama queens, don't forget the rule: haters gonna hate. :cozybethesda:
Zentun님이 먼저 게시:
Gamers are a bunch of drama queens, don't forget the rule: haters gonna hate. :cozybethesda:
not all of us are like that :)
lenditasallahi 2024년 6월 6일 오후 1시 27분 
tbh I didn't have any issues with the new update just tried it for 2h. Did a dungeon and everything. I already had one issue before the update which is that it bugs when I slide down one of those fast slides
Sim0wn3d 2024년 6월 6일 오후 2시 58분 
Zentun님이 먼저 게시:
Gamers are a bunch of drama queens, don't forget the rule: haters gonna hate. :cozybethesda:

Well f*ck me for being annoyed that I can't play on the one evening I have free this week. A 72GB game should not need a 62GB download just to make minor changes.
Dustreaper 2024년 6월 6일 오후 3시 55분 
meh not a problem not addicted so i can skip a day if needed. Man people have become so lazy "back in my day"i am only 29 though downloads took like 12 hours this is nothing compared to that.
leviackerman191807 2024년 7월 14일 오전 3시 22분 
Cedric님이 먼저 게시:
Ever since updating game just constantly crashes.
Last crash I got an error "Pure virtual function being called while application was running (GlsRunning == 1).
This update is a joke. It is so big for what? A broken game?
found any solutions????
leviackerman191807 2024년 7월 14일 오전 3시 24분 
how to fix this Pure virtual function being called while application was running (GlsRunning == 1). Error my game's crashing every time....pls help
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