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But guess what? It starts to stutters when you do that, soooo xD
I had some problems with my previous ASUS G16, mostly because 8GB VRAM was not enough, but mostly because the AMD CPU (I forget which one) got a bit toasty, and became unreliable. It was just out of warranty. Sometimes bad things happen.
Edit: Frame Generation was off, DLSS was set to Quality. I also had capped the frame rate at 40 fps. I think that was probably based on my earlier experience with the G16, where I found that capping the frame rate, helped even out the peaks and troughs a bit. I have left it at 40 fps, since this game doesn't need a high frame rate due to auto targeting.
However vRAM limitations is only the cause of some types of crashes that used to affect this game BEFORE this update. The current crashing issues seem to be caused by something else, not entirely sure what, but have you tried disabling hardware accelerated GPU scheduling? You can always enable it again for other games but it fixes most of the crashing issues (though the stuttering is still awful).
O geez, that isn't good. I wonder if I can disable it like you said but then use something like lossless scaling app to make up the difference.
That's good to know you found a setting that worked. I am going to try this today. DLSS and no raytracing is fine by me. Thank you
I have the same laptop but with a 4070. It crashed when I first ran it.
I don't have frame gen turned off. Nor do I have hags or low latency turned off.
I set everything as high as it would go. Including the ray tracing settings. I set dlss to quality and frame gen on, then I set a 60fps cap in the nvidia control panel.
No more crashes.
That's good to know, I haven't tested these new settings yet.
Thank you for the suggestions.
Turned out I had other issues with the G18 and bad default drivers that rendered my keyboard and bluetooth headphones useless at times as well. But I think I figured it out. Not happy with win11, but it is what it is.