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My quick and dirty tier list[i.imgur.com]
EDIT: Revised rankings a bit. Downgraded the sappers 1 tier each.
Explanations:
(Maybe Murat and Charlotte should be here too, ehhh, been a while since I played the game)
As a new player, I have a request if it's not too much trouble: can you add a section that defines the stats? For instance, what does Speed *do*? If this is defined somewhere in game, I apologize.
Also in battle, if you bring up the unit info window. Again, hit A on the controller, or click with the mouse.
You can also see descriptions of your skills, traits, unit type, equipment, etc. on that screen.
Ernestine and Adeline are sadly becoming less relevant toward late game. Enemy cavs has very high accuracy and very often one shot them, forcing you to restart entire stage. Instead of Ernestine and Adeline, Charlotte (not sure about Muratt, I didn't give him enough love to talk about him) will casually one shot infantry and take very little damage due to their high speed and defense.
Line infantry is good in general, not rng dependant but they don't excel anywhere particular, except for Julie and Pauline since both of them are extremely powerful. You get Napoleon only after you pretty much beaten the game, and the last stage is hilariously easy, so he is about as useful as Deon.
All in all, this tier list is only accurate before stage 15.
Julie's ability is very powerful, but actually getting the 100 morale to use it requires some combination of having Aimee/Eugenie buffing her (and not some other unit), or risking an 11 speed unit in combat. I don't think I've used it more than three times per playthrough.
Though maybe it is worth tying down your music units for? Hmm. I might try it, if I play the game again.
I mean, if you can just reload every turn in case they get one shotted, it is possible to cheese Adeline and Ernest in normal mode I guess. Idk about the statistic on the difficulty you are playing on. whatever it's Adeline and Ernest that trivialized the game for you, or you pick the already trivialized mode to play, only you know.
Based on my experience, as I have gotten all the achievements in this game but the road of thorn, Adeline dominate only in early to mid stages with her dodge, since no AI units have any accuracy to speak of. But later stages you will be facing heavy grenadier cavs that gain bonus accuracy based on distance travel, giving you very little to no chance to dodge, even with disturb bonus. AI skirmishers has 2 tiles range with insane accuracy that Adeline cant shoot back without high grade weapons that reduce her speed which is also her dodge chance. All of these units will usually have 60-70% hit chance against max level Adeline and Ernest with 30 speed or 27 speed with extra 20 dodge. The only unit that only have 10-20% hit rate against them are the AI line infantry, which rarely pose any threat.
Also, while many map can be beaten in a few turns, you also need to complete side missions which often require you to wipe the whole map for bonus reward and achievement.
Even a kid can beeline main objectives. You can just spend some time grinding in the offense quests, and burn your units and money for the objective. That's no challange. And the fact that it took you 4 runs (3 of which most likely on new game+ with gold and roster hack, nobody know, but consider that you even have Napoleon on your tier list, very likely) to get all the achievements while it only took my one run to get all but one. I am gonna have to question your definition on "efficiency" here. Also, whatever or not you ever beaten the game in hard is another question, cause your profile is set on private and no way for anyone to verify.
I am also doubting whatever we are even talking about the same mode or even the same. Heroic reload only allow you to do 1 extra turn per turn, which mean you will get at best 2 kills even with mocking. Since heroic attack itself does not gain morale, it is impossible to do another heroic attack for heroic reload, unless you pull your musicians with your skirmishers into the middle of enemy formation, and get them killed. There is no such thing as "subsequence heroic reload", you definitely just made it up just now after brielfy looking up their skill.
Also about the heavy cavs, didnt you just boast about how Adeline can dodge heavy cav with only 10% hit rate in late stage, but when I told you about their extra accuracy charge, you suddenly change your tone that "you don't need to eat any hits from cavalry", like what the hell, cant your op Adeline/Ernest tag team just eat those heavy cav up like Orcar eat those cavs for break fast. It's bugging me that you are only aware of how dangerous they are after I tell you, and that led you to forge false theory to counter them. I mean, dude, Adeline is damn sexy, I get it. It's understandable that she is your waifu. But lying is very bad you know. I don't think some pixels is worth selling your dignity to.
the vid and list is good when used in that sense though if you were to use it in a total war set up or say the ultimate generals series i think of these guys and there troop as brigade blocks minus the sappers, the dedicated rifle regiments, (though normal light infantry can double up being used in brigade blocks and dedicated rifle regiments) the artillery regiments in terms of number of field cannons or howtizers needed and the manpower to man each gun properlly which should be normally 25 men to each gun so count the number of guns in each artillery regiment and that's the manpower in each, and the musican companies. With only the cavalry and main infantry brigades going 5 regiments to each one (50 companies to each brigade and there strength range for each one determins over all the whole brigades numerical strength) in that sense would make these guys over all quite valuable in the field and in campagin play though one would need a lot more officers to fill the corps out then just these guys.
I'd knock down Adelaide and Ernestine to Pauline's level. They can rule the midgame but have trouble with heavy cavalry late game especially those obnoxious ones with additional +60% to their hit chance on their turn. Dodge tanking is ineffective and running into a group of these can be a death sentence for them. The later ones won't even let you counter if their health is full. My Cosette actually does better vs those guys as she was my only light infantry unit able to still one turn them (Laure probably could too but she fell behind in levels) while neither Adelaide nor Ernestine could.
Pauline on the other hand stays beastly the entire game. Lastly, unlike the Carabineers who get a two use heroic reload when leveling, Adelaide and Ernestine need the ecole militaire to learn theirs so your mileage may vary depending on how long it takes to unlock feuillants level 4. I unlocked the skill in chapter 22 due to my choices so didn't get to use it as much.
I'd also bump Nicolette to C if you make her a carabineer. She can actually take some hits from anything as a carabineer before dying unlike all the others. This is even easier if she inherits the 20% health regen on kill skill. While she isn't quite as fast, she was fast enough to double most units. I appreciated the fact that I could send her into the fray without worrying for her safety.
As stated in the vid, new game plus changes everything. Some things to consider in new game plus:
Rose and Napoleon are amazing units.
Rose is definitely the best artillery unit by far for permanently buffing your whole team and being able to keep up with the fray
Napoleon is serious competition for Pauline and definitely the best Male unit in the game.
Julie is better than Dutheil because her unique skill can be used once in a while while Dutheil's is just useless.
Charlotte, Laure, and Eugenie are probably my top ranked units. Charlotte and Laure do dummy amounts of damage with just their standard stats and up to date items, frequently one shotting things they're not supposed to counter (I also had the easiest time with chapter 26? because with 50/50 rng I could just beat up Lafayette in 2 turns). Eugenie is also top tier by association, because she's the fastest musician and the extra move music is an extremely strong support move (I prefer putting march on Aimee). The other light infantries are still strong but have significantly less one shotting potential. They're all still really strong, especially with heroic reload, so they're all S tier. Rose is a really good, permanent (unless she dies) special skill, and you get an artillery unit as a bonus.
I put the heavy cavalry here because if you build one of them for defense and as a cuirassier (they're pretty much identical for this purpose, but desaix/antoinette may technically have less conditionals),
they become dummy tanky in midgame and unkillable by endgame (and the rest are stuck as C tier). It's not an exaggeration, but you do have to build for it. If you do, they'll become able to hold and whittle down an entire flank on their own. Reason why I don't say it's S tier is because they take forever doing so. If you're on a timed map, it usually doesn't help much. Murat is also in here because while not nearly as strong as Charlotte, he's actually extremely dodgy if you build him for it slightly. His dodging rivals Adelaide and his natural counter is only heavy cavalry which show up less frequently and in more concentrated groups (so they're easier to avoid) than the light cavalry that counter Adelaide which are scattered everywhere on maps, not to mention Adelaide also being soft countered by ranged light infantry. Pauline's in here because her high base defenses means she's extremely tanky as a grenadier (not old). I built all my line infantries as grenadiers with a counterattack star setup and extra defense so they can beat up enemy light infantries, and Pauline was no exception. I can just force my line infantries straight into enemy positions, not have them die instantly, and clean up the next turn. You do have to build for it but it's how I can comfortably rank the rest of them as B (except Lannes because his stats are somewhat low for it). Plus Pauline's special skill which needs no explanation.
Adelaide and to a lesser extent Ernestine seem to be a point of much contention here...Adelaide's evasion level is definitely stronger midgame than lategame, but even in lategame there's still situations to be had where you can dodge tank with her in the middle of enemies. Ernestine falls off significantly harder than Adelaide does.
C and below are all cannon fodder tier. My opinion of artillery is pretty low because they do somewhat unreliable damage (ranging from one shots to almost nothing on line infantry but on average somewhat mediocre), basically don't chase attack, and are too fragile to take more than 0-1 hits. They're usually not useful outside of niche mission uses. Any heavy cavalry that isn't being built for invincibility suffer from much of the same issues, ironically including fragility with their mediocre base defense as they get instantly marked for deletion by any sentient infantry within 8 tiles, which is all over the place. I always take horse transport with all my artillery pieces because otherwise, they can't even move fast enough to keep up and be in range to contribute in the first place. It was fun to spam heroic attacks on chapter 28? with all 3 artillery pieces and stunlock whole groups into submission though.
Press F to pay respects for Deon.