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Forced TAA ❌ TAA
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Forced TAA ❌ TAA
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ΠΕΡΙ Forced TAA

Forced TAA

TAA (also referred to as TXAA) stands for Temporal Anti-Aliasing and is used to reduce or eliminate the appearance of jagged edges using a spatial anti-aliasing technique.

This group was created solely to take advantage of the Curator system, whereby it is possible to collate a list of games that have forced TAA implemented. This is in addition to highlighting whether or not a workaround is available.

The focus of this group is not to cover other methods of anti-aliasing nor shine focus on games which support multiple anti-aliasing methods alongside TAA (unless such methods are used in conjunction with forced TAA), as by providing an alternative to TAA it is not forced.

TAA itself has been singled out due to its blurring and ghosting effect compared to other anti-aliasing methods, as well as its tendency to be forced in some newer notable releases, as it seems to be used to fix issues or shortfalls in modern rendering techniques.

Temporal anti-aliasing[en.wikipedia.org]

Understanding the Need for Adaptive Temporal Antialiasing (ATAA) - YouTube
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"Aims to collate a list of games that have forced Temporal Anti-Aliasing (TAA) implementation"
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