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Recent reviews by Gnu

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Showing 1-10 of 41 entries
No one has rated this review as helpful yet
45.5 hrs on record (41.9 hrs at review time)
This game grabbed my attention like no other game has in several years.

The game is alot more than a card game. A compelling narrative with a masterclass presentation.

Strong recommend!
Posted 4 March.
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No one has rated this review as helpful yet
67.5 hrs on record (0.6 hrs at review time)
Early Access Review
Relativly Imminent out of ten.
Posted 6 December, 2024.
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No one has rated this review as helpful yet
68.1 hrs on record (12.3 hrs at review time)
Early Access Review
Amazing castle building and castle defense game!

I struggle to find anything to complain about. Strong recomend if you like the genre, best I've played.
Posted 5 August, 2024.
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1 person found this review helpful
103.0 hrs on record (61.8 hrs at review time)
'So his is how (managed) Democracy dies, to thunderous reviewbombs.'

So it was said the day that the Soyny-bots attacked our Liberty and Freedom.


***

Old review:

A good co-op shooter that just keeps getting better.

However, The player base seems better at squashing bugs than the developers.

***
Posted 29 April, 2024. Last edited 5 May, 2024.
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1 person found this review helpful
51.7 hrs on record (18.6 hrs at review time)
Early Access Review
Very based game. Incredible value game. Nice art, good classes, good enmies, great bosses, cool abilities, fun scaling and GOD TIER voice acting. Second best Rogue-lite-survivor game on the market!

GET IT NAUW!1
Posted 12 July, 2023.
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1 person found this review helpful
72.8 hrs on record (35.9 hrs at review time)
Early Access Review
Early Acess review.

I've played this game since it hit early acess. It had a very rough start, lots of problems and crashes. BUT...

After recent patches the game is in ALOT better state and i can give it a thumbs up.

The game is similar to an early acess Fantasy Rim World but on a different 2D-Axis. Theres still some rough spots and bugs and things need polishing but the current patch is absolutly in a signifcantly better state than before and is worth a playthrough if you're into these kind of games.
Posted 7 February, 2023.
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10 people found this review helpful
20.4 hrs on record (19.8 hrs at review time)
I recommend this game only on a big sale.

This game is not finished. Theres loads of issues alround. Economy of the game is broken, Combat is ok at best. Story, dialogue and characters are ok. Performance issues, softlocks, crashes are present, they didnt break the experience for me, but they were quite annoying.

HOWEVER. Visuals and atmosphere is top notch, and the game is nice to play through just for those.
Posted 27 December, 2022.
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18 people found this review helpful
27.2 hrs on record (11.2 hrs at review time)
Early Access Review
Early acess review.

I cannot currently reccomend this game due to some specific issues I have with the current state of the game. The players ability to EFFICENTLY communicate with the colonists is lacking. The player needs to do alot of repetative input to be able to achieve simple goals.

I followed news of this game for quite a while becasue it looked like a really cool and interesting new take on the genre and the art is amazing.
I love colony survival games and i played alot of them. In my opinion what makes the best ones stand out is to what level you're able to communicate with your settlement. With communication i mean things such as creating work orders, moving colonists around to deal with threats or priorities and setting up some levels of automation.
(1) My main problem is that you're very limited in terms of automating tasks. Alot of the tasks works fine, but some does not. when you have a healthy amount of colonists leveling them up properly becomes a full time task both in time and concentration. "What trait was i leveling up on this guy again?" I tried to find a way to automate cooked food and water production, but i could not find a way to do it. Basically you need to keep repeating the same boring process over and over again to acheive basic goals. This grows old after about 10 hrs for me. If the game asked of me to give specific input when it comes to weapon crafting and outfitting my villagers with equipment i dont really have an issue with that, becasue its a longterm solution and meaningful progression. Alot of inputs to get it done, but it is alot more rewarding than filling up your water supply.
(2) (edit; This issue has been fixed in a recent patch) Softlocking / hardlocking progression is a non-trivial threat. If you do not understand the economy of the game its quite easy to lock yourself out of progression. To get more stones you need to build a building that requires stone. If you run out of stones in your stores before you do this, you're locked out of this resource. Same with wood and clay i think. relativly early in the game you get acess to an Inn where you can trade for resources for long term sustainability.
(3) Organizing against military threats is a chore and pathing in combat is not good. Similar to Rimworld you can form a squad of 'drafted' colonists that suspend their normal duties and instead do what you tell them to do. This system works great as fas i tried it, but when you want to have more than four colonists quickly responding to a threat or go out on an expedition it becomes alot more complicated becasue from what i can tell i can only have four colonists drafted at a time. I can select a single colonist and rightclick on a threat to have them engage with it, wich kinda works, but it requires alot of player input. Im not sure why you can only draft four colonists at a time, maybe i missed out on some mechanic to upgrade this. If it is there it is hidden relativly deep into the game.
Regarding pathing, the pathing during combat is problematic, the colonists dont seem to register and adjust to paths being blocked by other colonists, they will instead try to take the same path, even if it is blocked. This can cause issues when fighting in chokepoints such as in between buildings in your village or terrain features. If you have alot of melee dudes you need to babysit their pathing to make sure they get into combat effectivly. Even more player input needed.

Theres alot of things i like and love about the game. The issues ive mentioned takes alot of the fun out of it for me however. I hope the devlopers will adress these issues one way or another in the future and I will be thrilled to change this review into a Positive one!

Questions are welcome if you want me to elaborate on my thoughts.

Edited part (2), issue seems to be fixed.
Posted 28 November, 2022. Last edited 3 December, 2022.
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No one has rated this review as helpful yet
34.4 hrs on record (15.8 hrs at review time)
Early Access Review
Gud ♥♥♥♥. If You liked terraria it is very likely you will enjoy this too.
Posted 22 April, 2022.
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1 person found this review helpful
23.2 hrs on record (20.8 hrs at review time)
Co-Op Is TERRIBLE. multiplayer for this game is an afterthought, and lazily slapped on.

Zombie spawning is terrible. Progression is terrible. Economy is non-sensical. Characters are poorly written and voice acting is mediocre. Combat animations are slow, doesnt feel responsive to input alot of the time.

There might be something of a decent story buried beneath this lazily designed game. After 20 hours of playing, I still havent found it though.
Posted 2 January, 2022.
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Showing 1-10 of 41 entries