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Publicada: 30 de set. às 1:57

I am nine months into the development of my latest project and am on the verge of reaching the alpha stage. Recently, a friend sent me a link to a video, which I watched and then verified on Twitter.

I went to the discussions to express my concerns about my project. My project is not political; its goal is to be accessible to everyone, not just a specific group. However, it now seems tainted by politics, and I feel that my ability to remain apolitical has been compromised.

Even if this isn’t the direction of Godot, I’ve observed this behavior since March 2024 on the Discord. Back then, I noticed moderators engaging in what seemed like a race to be offended. Casual conversations that would normally be innocuous were now filled with unmentionable words. The options were to apologize, censor yourself, or be banned. This nonsense left a bad taste in my mouth, and I decided to leave.

In short, I felt alienated by Godot. Fortunately, I have game development experience and am a good problem solver, so I can continue my project without that resource. However, what happened recently was a bridge too far. Telling people to “f out of your universe” indicates that this wasn’t an isolated incident but an intentional effort to alienate developers from the Discord and the engine if they don’t care about or agree with a particular ideology.

I don’t want to alienate my customers, and using Godot as my engine of choice has now become a political question with objectively negative implications from a utilitarian perspective. Even if Godot’s ideology is the right one, I refuse to alienate people who will play my game, I do not care about their politics and I am not so insecure that I must force them to care about mine.

I conducted a quick poll and found that, on average, 1 in 9 people have pronouns like he/she/they/them in their profiles on GODOT tangential Discords. While I didn’t ask any questions, I concluded that most people don’t have the energy to care about learning or applying pronouns to their profiles. Some of the 1 out of 9 might be doing it for work.

I’ve come so far in my project, but this is Godot. Life is about mistakes, and mine might have been not paying attention to the culture of Godot’s community back in February and March, even if they are a minority. The thing with politics in business is that it can be like a rotten apple in a barrel of apples.
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12 comentário(s)
Remu 5 de out. às 16:06 
based review
Arte 5 de out. às 14:26 
I left the comments open, so feel free to attack me personally and wish harm on me, my families and my dreams to your hearts content.

I will be deleting the comments that appear to be so emotional the writer couldn't even form a single coherent sentence. But everything else stays.
⸸⸸wynnrawr⸸⸸ 4 de out. às 13:08 
"I refuse to alienate people who will play my game, I do not care about their politics"
- is upset about a single tweet in support of the lgbt community
no notes
Periwinkle 4 de out. às 9:32 
If you truly wanted your product to be accessible to everyone you wouldn't be throwing a fit over a single tweet where Godot supported the lgbt community. I hope your project fails if you're that fucking frail tbh
Arte 3 de out. às 19:15 
I think if Unity does move to .NET proper that would be enough to convince me their head is back on straight about supporting the Engine over all the other ventures. It was a combination of the authoritarian EULA change conditions and the absurdity of DOTs that made developing in the engine unrealistic.
Uncle Arnold Gaming 1 de out. às 22:19 
anybody reading this, there is a new fork of Godot called Redot. keep your eyes peeled for it and jump ship ASAP.
neon-sunset 1 de out. às 14:52 
"I refuse to alienate people who will play my game, I do not care about their politics and I am not so insecure that I must force them to care about mine."

Well put. Waiting for Unity to finish the move to vanilla .NET.
Uncle Arnold Gaming 1 de out. às 7:02 
Unity has the former CEO of EA and Unreal changed their coding language to be more "inclusive" which made my eyes roll to the back of my head into blindness. Nobody here is a winner.
Czaczaczar 1 de out. às 6:37 
Besides Unreal & Unity, there's Stride, Defold, Raylib, Wicked & Redot (the Godot fork on Github). I hope that help somehow.
Plexplay 30 de set. às 15:32 
I finally wanted to start my gamedev journey with this engine. Guess I'm learning Unity instead...