3 people found this review helpful
1 person found this review funny
Recommended
1.2 hrs last two weeks / 510.3 hrs on record (177.6 hrs at review time)
Posted: 27 Nov, 2021 @ 6:49pm
Updated: 14 Aug, 2022 @ 9:18pm

So it's been over 2 years now since Automobilista 2 has been out and about in the simracing market - what's it like compared to the others?

I'm one of the early backers of the game, so you have every right to take this review with a massive grain of salt as I am a big fan of the work that Reiza Studios did with AMS1.

TL;DR - it's pretty darn fun. If you're looking for multiplayer, the devs have acknowledged it still needs work; I'd recommend finding a league or group of others for serious/casual races.

It does have its flaws, I won't try to dance around that. As the Reiza team had adopted the Madness Engine used by the Project Cars games, the game took a while to find its footing from initial release. Cars felt slidey, AI were underwhelming and the game had no shortage of bugs.
For those who knew Reiza, however, this was not to be the game's final state.

Since then, thanks to the support of staff, many beta testers and customers curious enough to buy the game, Automobilista 2 has blossomed into a wonderful driving experience. Car handling has developed greatly with the revisions to the differential, driveline elasticity and more recently, improvements to tyre carcass and tread behaviour, helping the cars feel more and more as one would expect.

Along with the recent announcements discussing oval racing, full course yellows, safety cars and more content, in my opinion it's not fair to call AMS2 "Project Cars 2.5" or "What Project Cars 3 should've been" when the team at Reiza Studios are getting more out of the Madness Engine than the people who actually CREATED it. Momentum is only increasing with development - not being left by the wayside after a year of lackluster support.

This isn't a simulation you can compare to anything else - this is Automobilista 2.
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