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Recensioni recenti di Cheezix

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6 persone hanno trovato utile questa recensione
18.9 ore in totale (3.9 ore al momento della recensione)
Recensione della versione ad accesso anticipato
Blocky Nostalgia: The Good, The Bad, and The Pixelated

As a long-time C&C fan, I can assure you that this game is heavily inspired by the series (especially Red Alert 2), but with a modern Minecraft-like style. While this style is somewhat acceptable to me, I wish they had created a non-pixelated modern version of Red Alert 2, although the similarities might have been too obvious. Since they didn't introduce a lot of new things, I am reviewing this game more strictly. They got many things right, but there is still a lot of work to be done. As expected with an Early Access title, the developers seem to be working on additional content. Hopefully, in a few years, my criticisms will have been addressed.

Here are some examples of what they did right and areas where they need improvement:

Positives:
  • They maintained the fun playstyle of C&C with the same clear menus, building mechanics, voiceovers, vehicle types, etc.
  • The music is nice and reminiscent of C&C, which adds a feeling of nostalgia.
  • I like the mega-structures.

Negatives:
  • There are not enough unit types or factions/countries in the game, leading to a lack of diversity.
  • The level editor should be located within the game menu and be more user-friendly. They essentially copied the Final Alert level editor for Red Alert 2, which is outdated and difficult for the average player to use.
  • In the campaign, the fast babbling of the commander giving assignments is really hyperactive and childish, as if the game is targeted towards 5-year-olds.
  • Currently, the units die too quickly. I miss the unit rank upgrades when they gain experience during the game. I always loved being able to make special units stronger by ranking them up so they could self-heal, do more damage, and have a higher firing range.
  • Base defense options for the Allies are very limited. There's a gun turret for infantry, a rocket turret for vehicles and air units, and a bunker. It would be cool to have more specialized options, such as dedicated anti-air with long-range missiles.
  • Missing a lot of special buildings (for example a spy-satellite), and also I really need walls and/or sandbags for better base defense.
  • The allied napalm bomber is just a hover plane which drops single fiery bombs that do almost no damage. I really expected an impressive carpet bombing run as the A-10 Thunderbolt did in the very first C&C.
  • You can't turn the camera 360 degrees as in C&C Generals. It's a small thing, but I'm puzzled as to why this isn't possible.
  • Why do I have to press the repair button each time I need to repair a building? Why doesn't my cursor just change into a repair symbol and stay this way until I decide I'm done repairing? This is very tedious and should be changed asap.
  • Turle enemies just attack like balanced enemies. The description says a turtle enemy will never send out attacks, but only defend its base. In reality this isn't happening.
  • Why is there a repair-timer on the bridge and why can't I just destroy it directly?
  • Might be adding more if I encounter other issues.
Pubblicata in data 22 luglio. Ultima modifica in data 28 luglio.
Questa recensione ti è stata utile? No Divertente Premio
9 persone hanno trovato utile questa recensione
2 persone hanno trovato questa recensione divertente
0.5 ore in totale
The AI wasn't really fun to play against. All spawning in one location and not using any tactics whatsoever. I expected to relive the good old days of BF1942, but maybe I've grown over it or something.
Pubblicata in data 11 luglio.
Questa recensione ti è stata utile? No Divertente Premio
2 persone hanno trovato utile questa recensione
0.2 ore in totale
Recensione della versione ad accesso anticipato
Hard to like this game when I can't use different settings for looking and aiming. Looking around I use invert Y and normally for aiming too, but with this aiming system invert Y is impossible to use because of the delay, so I need the option for 2 different settings.

Another point I dislike is the environtment being indestructible. I drove through a fence and nothing happened. I shot a house and nothing happened. In a war simulator I expect a realistic experience of destruction, but this was not really the case.

Too bad, because I really wanted to like this game.
Pubblicata in data 11 luglio. Ultima modifica in data 11 luglio.
Questa recensione ti è stata utile? No Divertente Premio
3 persone hanno trovato utile questa recensione
2 persone hanno trovato questa recensione divertente
0.5 ore in totale
A Missed Shot at Innovation

Snagged this game on a 70% off sale, and let me tell you, even at that discount, it felt like I overpaid. Sniper Elite 5 takes you on a nostalgic journey back to the first Medal of Honor, except without the charm of it being 1999. You're funneled down the same unimaginative, rigid paths that could bore even the most ardent history buffs to tears.

On 'Sniper Elite' difficulty it's like playing on 'toddler mode.' Make a blunder so colossal it should have you ousted from the brotherhood of snipers? No problem! This game forgives like your grandma, letting even the worst mistakes slide with barely a slap on the wrist.

The graphics? Oh, they've got high-quality textures, alright. People and objects sometimes look so sharp you’d swear they could cut glass. Too bad that’s where the innovation ends. The first cutscene? It's like a B-movie zombie apocalypse minus the suspense and horror, complete with characters sporting the dead-eyed stare of a department store mannequin and movements as fluid as a robot dance from a 1980s pop video.

In conclusion, if you’re looking for a game that manages to simultaneously bore and annoy, Sniper Elite 5 might just be your perfect match. It's a lackluster parade of missed opportunities wrapped in the thin veneer of modern graphics, proving once again that not all upgrades are for the better. So, buckle up for this snooze-fest; you’ll need the sniper’s focus just to stay awake.
Pubblicata in data 30 giugno. Ultima modifica in data 30 giugno.
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Nessuno ha ancora trovato utile questa recensione
122.6 ore in totale (57.0 ore al momento della recensione)
Doomsday and Armageddon just had a baby, and it is ugly!
Pubblicata in data 7 maggio. Ultima modifica in data 17 maggio.
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Nessuno ha ancora trovato utile questa recensione
1 persona ha trovato questa recensione divertente
89.1 ore in totale
Horizon Forbidden West: A Fantastical Feminist Firestorm

Horizon Forbidden West isn’t just a game; it’s a groundbreaking celebration, a feminist revolution that crushes the ancient relics of patriarchal storytelling beneath its radiant boots of progress. This game does more than push the envelope; it sends it rocketing into the stratosphere, setting it ablaze with the fiery spirit of inclusivity and reform.

The women in Horizon Forbidden West are titans of change, towering figures of strength and intellect who stride across the landscape with the authority of goddesses rewriting history. These aren’t mere characters; they are the very embodiment of divine feminist fury, casting down the obsolete pillars of male dominance with every action and dialogue. Their presence in the game is not just noticeable; it is as commanding as the sun in the midday sky, illuminating a path forward for equality.

Alongside these paragons of female empowerment, the game introduces characters of diverse identities with such vibrancy and depth that they shimmer like gems of authenticity within the narrative. Each character is celebrated with resounding exuberance, contributing to a tapestry that depicts a universe where different identities are not just accepted but deeply cherished—turning the game into a Van Gogh masterpiece of emotional depth and narrative complexity.

Each quest in Horizon Forbidden West is a battle cry against the chains of tradition. Imagine every side mission as a thunderous declaration of independence from the oppressive regimes of past narratives. Each victory is not merely a game achievement; it’s a strike against the age-old bastion of gender stereotypes, a bold step in the dance of liberation.

The game’s storytelling dismantles the fortress of patriarchal norms with the ferocity of a hurricane, tearing down outdated conventions with a precision that is both surgical and unapologetically forceful. Playing Horizon Forbidden West is like participating in a historic uprising, a cultural revolution that redefines the boundaries of what video games can represent and achieve.

In conclusion, Horizon Forbidden West transcends the medium to become a beacon of progress. This isn’t just a sequel in a popular game series; it’s a festival, a carnival of cultural revolution where feminist and queer empowerment paints the sky with dazzling hues of change. With every enemy vanquished and every level gained, players don’t just navigate through a narrative—they march in a parade of triumph over the dated, crumbled ideologies of the past.

This game is a symphony of progress, a brilliantly orchestrated, beautifully rendered uprising against the patriarchal systems that have too long dictated narratives. Horizon Forbidden West isn’t just a game to be played; it’s a milestone to be celebrated, a landmark event in the fight for a more inclusive and equitable world. Grab your gear and prepare for a journey that’s as radically transformative as it is overwhelmingly entertaining. Welcome to the new dawn, heralded by Horizon Forbidden West, where the game world is forever changed, and the old guard is left in the dust of its glorious stride forward.
Pubblicata in data 24 aprile. Ultima modifica in data 25 aprile.
Questa recensione ti è stata utile? No Divertente Premio
6 persone hanno trovato utile questa recensione
2 persone hanno trovato questa recensione divertente
1.1 ore in totale (0.4 ore al momento della recensione)
Recensione della versione ad accesso anticipato
I expected A LOT more from a brand new UE5 game: better performance, much better graphics, etc. Performance is quite low when compared to similar games. Besides, on Ultra settings many textures still look like games from 2010 or maybe I've watched too many amazing hyperrealistic UE5-engine video's. Btw I'm running a Ryzen 9 5900X with Gigabyte Aorus 3080Ti 12GB.

Also content is minimal and menu's, shooting range and objectives are unclear and unpolished. The AI controlled enemies keep repeating the same sentences over and over.

If this game develops and becomes closer to its potential I will consider changing my review to positive.
Pubblicata in data 23 aprile. Ultima modifica in data 5 maggio.
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1 persona ha trovato utile questa recensione
99.1 ore in totale (48.2 ore al momento della recensione)
OH. MY. CIRCUITS. 🔥 Roboquest has LITERALLY rebooted my gaming life! Imagine the most EXPLOSIVE action in a world where the ground is as scorched as my enemies after I'm done with them. 🤖💥 Playing as a Guardian with more kick than a rocket launcher, I've been SLAYING through bot hordes like a cybernetic ninja! Whether I go solo or team up, it's a non-stop adrenaline rush. Ever-changing environments? More like ever-awesome! This game is a high-octane thrill-ride that hooks you faster than you can say "overclocked!" 🌪️💻 10/10 would annihilate again!

Ps. This review was written so my other friend will finally buy it too so I can play with him.
Pubblicata in data 12 febbraio. Ultima modifica in data 12 febbraio.
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1 persona ha trovato utile questa recensione
921.8 ore in totale (22.6 ore al momento della recensione)
From Humble Explorer to Galactic Conqueror

Embark on an interstellar journey in "No Man's Sky," a game that transcends traditional boundaries to offer an expansive universe brimming with alien planets, peculiar creatures, and galaxies stretching beyond the horizon. More than a mere game, it's a comprehensive cosmic odyssey. It begins with your struggle for survival on a treacherous alien world and soon escalates to navigating starships across the vastness of space, where new planets await and the potential for crossing paths with other adventurers is ever-present.

The ambition of No Man's Sky is unparalleled—a sandbox of galactic proportions set within a procedurally generated universe housing quintillions of distinctive planets. Each celestial body teems with its own ecosystems, creating a sense of scale and exploration that is virtually unmatched in the gaming landscape.

Stranded on an obscure planet with a broken ship and limited resources, you're faced with the ultimate test of survival. The game's beauty lies in its reluctance to coddle you; instead, it encourages a bold spirit of discovery, pushing you to learn, adapt, and eventually master the elements.

As you traverse the cosmos, you'll engage with diverse alien species, each offering unique languages to decipher, intricate trading systems to navigate, and rich lore to unravel.

Base building and crafting are cornerstones of your journey, providing a canvas for both architectural genius and utilitarian functionality. The crafting system is a complex playground that rewards ingenuity, allowing for the creation of everything from basic survival tools to elaborate starship enhancements.

Combat is a thrilling challenge, whether you're repelling space pirates in cosmic dogfights or outwitting mechanical Sentinels on unforgiving planets. The thrill of battle is a constant companion in the wilds of space.

Despite its tumultuous launch marked by bugs and unmet expectations, Hello Games has orchestrated a remarkable turnaround. Through relentless updates, they've woven additional layers of depth that have significantly enhanced the game's immersive experience.

To conclude, No Man's Sky is a monumental testament to the beauty of scale and ambition in gaming. It's a labor of love that has blossomed into an odyssey igniting the spark of exploration at every turn.

This isn't just a game—it's an adventure, a lesson, and a canvas for creativity. It's a homage to our innate curiosity and the eternal human yearning to explore the unknown. I give it a 9/10, for it has redefined what it means to get lost among the stars.

Remember, the sky is not the limit, only the beginning.
Pubblicata in data 15 giugno 2023. Ultima modifica in data 22 novembre 2023.
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Nessuno ha ancora trovato utile questa recensione
8.7 ore in totale (7.3 ore al momento della recensione)
To be continued...
Pubblicata in data 5 febbraio 2023. Ultima modifica in data 5 febbraio 2023.
Questa recensione ti è stata utile? No Divertente Premio
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