56
Products
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467
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Recent reviews by Nalles

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Showing 1-10 of 56 entries
1 person found this review helpful
1.1 hrs on record (0.4 hrs at review time)
CRAB PEOPLE, CRAB PEOPLE.
LOOK LIKE CRAB, TALK LIKE HUMAN!
Posted 4 December, 2024.
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86 people found this review helpful
3 people found this review funny
8
2
10.6 hrs on record (4.9 hrs at review time)
The game is surprisingly good, but what the Devs need to do is open up the Steam Workshop for modding. This game is prime to be a sandbox.

EDIT:
Making this addendum because I’m seeing a lot of weirdness surrounding this game. People seem to have come into this game expecting Project Zomboid, a preview to Build 42 or even Build 43. It is not that at all.
This game plays like an old school role-playing game from the early 2000s. One of those top down flash games, or more aptly, Dead Frontier single player.
There is shockingly little handholding in this game, and it’s clearly set up by people who took more inspiration from survival horror games, like resident evil and silent hill, versus modern zombie games. With an added little bit of balloons tower defense in there because why not.
Sometimes, missions start randomly without objective markers or anything, and you have to remember details in order to complete the mission. Other times, the missions are railroaded, but open ended in their solutions.
If you play the campaign mode, you have to understand that you are playing an actual story with set pieces. It’s not like Skyrim where the story is just a suggestion. It has very engaging gameplay. If you know what you’re getting into, and that gameplay, as I said before is old school survival horror. What I mean by that, is every encounter you see is a puzzle, every level you see is a deliberate set piece with a puzzle solution. I do not want to spoil it, but there was one very interesting encounter I had in a mission I stumbled upon by happenstance (and that encounter was another sub story within that mission that the game doesn’t explain to you with anything other than the situation physically present on the screen,), and the solution was very interesting because the game was trying to teach me to use throw weapons like pipe bombs.
The game doesn’t directly tell you that, you only realize it because any other way you keep dying because you don’t have the ammunition, or the skill, in order to do it any other way. That is very old school, that is not something you see these days. It is very rare that a game comes out these days, and it relies on your intelligence and your problem solving instead of conforming to your gameplay habits. If that is not something you’re used to, then this game is gonna be a bit of a shock.
The reason this game has bad graphics is because it is trying to optimize performance. There could be upwards of 1200 zombies on the screen at one time, and the developers have to ask themselves what is actually important. Is it better to have super detailed models that look really good or is it better to have low detailed models that don’t lag the game when there’s lots of zombies on the screen? The game looks good where it needs to, in the Art style grows on you if you let it. When I realized what the game was trying to go for, old-school survival horror with puzzle elements, I found the graphics to be quite charming and endearing.
The gameplay is not at all like project Zomboid, you have to think of it as a top down flash game. I tried playing this game like Zomboid for a while, and I wasn’t having fun. When I started playing it like a flash game, with the mindset of resident evil, it started to be very fun and very engaged. As I said before, this game revolves around the puzzle. Every encounter you find is a problem, and the puzzle is a solution to that problem while using the least amount of resources as possible, and game doesn’t tell you the solutions to these problems, you have to come up with them on your own.
That is the best way to do survival horror, and if that’s not your thing, you’re just not gonna like this game.
Posted 1 October, 2024. Last edited 1 October, 2024.
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No one has rated this review as helpful yet
7.6 hrs on record (0.1 hrs at review time)
My Autism is sated.
Posted 24 September, 2024.
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No one has rated this review as helpful yet
6.0 hrs on record (0.9 hrs at review time)
:D
Posted 20 July, 2024.
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No one has rated this review as helpful yet
2.4 hrs on record (2.3 hrs at review time)
Early Access Review
Has the potential to be the next Trepang2, mod support in a game like this is a blessing.
Posted 18 July, 2024.
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No one has rated this review as helpful yet
215.3 hrs on record (187.8 hrs at review time)
Early Access Review
Zombas
Posted 18 July, 2024.
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No one has rated this review as helpful yet
4.6 hrs on record (1.8 hrs at review time)
Is it as good as COD Zombies used to be?
No. It suffers from all the same issues Back 4 Blood did due to it being made in the Unreal Engine. Enemies feel very 'floaty', and disconnected from the world and the player. Your movement is also very weird, same as every other FPS Unreal Engine game; again, very 'floaty'. It's very difficult to get a proper train together because of how the movement is. In COD Zombies, the Zombies are always following you and so its easy. Here, the zombies will just stand around floating, and I think that limitation is why every map is cramped and small rather than wide and open as COD Zombies maps are. Gun play is also the same as every other Unreal Engine game, once again, floaty. Very disconnected, just as it was in Back 4 Blood.
Is it better than COD Zombies now? Yes. If you, like me, desperately need that itch scratched, than this will do it. COD needs a good kick in the *Donkey* and hopefully this game can give it to them. The only reasons I buy COD games is for the Zombies.
6/10, maybe 7/10 if you're desperate for Round-Based-Zombies like me.
Posted 19 April, 2024.
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1 person found this review helpful
6.6 hrs on record (1.4 hrs at review time)
Early Access Review
Being able to play on a relatively accurate map of my home town is one of the coolest things I've seen in a game.
Posted 12 April, 2024.
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A developer has responded on 12 Apr, 2024 @ 1:55pm (view response)
1 person found this review helpful
305.5 hrs on record (172.7 hrs at review time)
It took them 6 months to add official mod support and to make 60 assets for the game (that they sold for $10).
What makes you think they can fix the game?
EDIT:
The game still lags when you zoom into roads lmao
Posted 30 March, 2024. Last edited 11 July, 2024.
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No one has rated this review as helpful yet
12.4 hrs on record (3.0 hrs at review time)
Early Access Review
Is this game a rip-off of XCOM? Yes, but not the XCOM you're thinking of.
This game is based off the old-school XCOMs, the ones made in the 90s and early 2000s. If you try playing this game like 2012s XCOM, as did I, then you're gonna have a really bad gameplay experience. It's far more in-depth, clunky (in a good retro way), and complex than the newer XCOMs. That doesn't mean its bad, far from it, you just have to change your expectations.
The only real negatives I have for this game right now, it being in Early Access and all, is that there's no Workshop. The gameplay is solid for what it is, and more-and-more is being added with each release.
Posted 4 January, 2024.
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Showing 1-10 of 56 entries