11
Products
reviewed
777
Products
in account

Recent reviews by JollySwagMan

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
2.9 hrs on record
I absolutely adored how campy and ridiculous this game is. It's not scary, at least not to me, but it was a very fun experience. I recommend getting heavily inebriated and talking to every npc.
Posted 19 October.
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No one has rated this review as helpful yet
3.2 hrs on record
This was a lot of fun, but it's also super janky. I feel like the graphics hold it back more than add to the charm, but I think it would flourish in a comic book or cartoon style. Especially when your doing whacky ♥♥♥♥ like catching bullets.

Gameplay wise, the guns don't feel like they have that much oomph, it's easy to get stuck on stuff, and it's very buggy.

But for a weird whacky whild whest game? It's a pretty good start. I'm excited to see what comes next.
Posted 14 May.
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1 person found this review helpful
77.6 hrs on record (33.1 hrs at review time)
Just beat this game on solo. Game fun, play with friends if you have em.

I want to say, overall this is a really fun video game. Its plagued by some issues and some bs stunlock mechanics, but it's only the first couple of weeks so I'm sure they'll get fixed. My favorite thing about this game though?

There is so much mystery. So many hidden items in fake walls, or through complicated puzzles...you can say ♥♥♥♥ it and continue on, or you can stay and get those sweet items. I haven't felt this way with exploring games since the ps3 era. ♥♥♥♥, since the gamecube era honestly. The archon archetype is a perfect example of this. Granted its convoluted, but the requirements read out like some old ♥♥♥♥♥♥ gamefaqs thread "oh you can get sonic in melee by doing all this". Took me back to being on the playground and swapping lies and exaggerations with my friends.

That ending was kinda ♥♥♥♥♥♥♥ dumb though. Generalized spoiler below but:

"The option is annihilation, or annihilation. Wait a tick, I have a brand new idea!" And its annihilation.
Unless the LAST LAST cutscene is supposed to be a cinematic explaining the reroll game function. ♥♥♥♥ got vaporized, then respawned....So hey, maybe that's what it was going for.
Posted 31 July, 2023.
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No one has rated this review as helpful yet
4.1 hrs on record (2.7 hrs at review time)
Early Access Review
Edit: Game no longer fun, enemy movesets aren't hard to memorize. Once you get it down the difficulty spikes by having enemies lumber behind you and whack you. But honestly that would be fine if they offered MORE enemies with different movesets...but the content available at the moment is not worth the price tag in my opinion. Right now the end of the current build just has a big orange glowing door and the only thing said is "Oh me oh my, I just ever so wish there was a way to open that door"
That makes it sound like there's another way to progress. There is not at this point in time UNLESS it's been bumbled by by everyone whose played so far.

At this point, I'm going with a 5/10. Good structure for a fun souls adaptation, but rn it's JUST a structure.

Game fun! Whack a guy too many times for my taste even though I've been shoving points in strength. I find myself beating people down to the ground then grabbing their bodies to throw overboard, which is fun in its own right. Two hours in at the time of writing and I've just been waiting to upgrade the hammer i found.

What I will say is it feels like some of the equipment you find should be more interchangeable with other weapons, but I understand it's to have more of a reason to explore. The combat could do with a bit more of 'force' when I'm beating a man to death with a hammer. Haven't found any caestus type weapon, but I would love something like that to be implemented. Maybe as a type of shield? Block with the forearm, punch with the fist?

Its got the souls aesthetic down, even with the splitting of paths to adventure through a single area. Magic feels absolutely worthless though. Neither the fire nor lightning I've gotten seem to do ANY damage except against skeleton archers. It could do with some more aesthetic/flair as well as a damage boost, to early game at least. I'm sure magic is overpowered in the endgame but right now I feel like I'm scootin on a carpet and zapping a man in a rubber suit.

Game fun though, bit of a workout. If your burnt out on blade and sorcery, this does help kindle some of the murderous tendencies (only in vr I swear). 7/10 at this point.
Posted 27 June, 2023. Last edited 6 July, 2023.
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A developer has responded on 5 Nov @ 12:26pm (view response)
1 person found this review helpful
19.4 hrs on record (1.6 hrs at review time)
Early Access Review
Good game for the five bucks its selling for. Its a good hour of interesting gameplay/fun, but it does get irritating.

This game suffers from the usual stereotypical letsplayer bait of being nothing but jumpscares. While it's a very interesting concept with seemingly varied mazes and enemies, it falls flat when you realize that it's all reskin of the same AI that waddles around until it catches a whiff of your nuts and goes into murder mode. Stock sound effects, cheap jumpscares, and it will destroy your ears with constant screamers. It's really not scary.

But it's good for five bucks.
Posted 29 April, 2022.
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5 people found this review helpful
12.8 hrs on record (5.5 hrs at review time)
TL;DR at the bottom.
This game is a strong 6/10 for me. But before we continue, let me say that I'm using the Index Controllers, and this game is not optimized for those specifically, so I had a LOT of trouble playing this game. Not because it was hard, but because it's clunky. Honestly I thought this game was easy?

First hour of the game and it was really interesting to get into. The tutorial really and atmosphere did a good job of getting you into the universe while simultaneously making you go "okay what the hell am I looking at?"
And I love that, honestly. But near the end of the tutorial it let you freeroam for a bit, while telling you to go to this small watchtower with a rifle. I walk up the ladder, a spooky ghost sees me but I think I'm fine because...I'm in a tower. He's on the floor.
But alas, he spends the next minute slapping my feetsies with his wiggly ghost arms and I die. Okay. Neat. Good thing the game has autosave!

But it didn't autosave during the tutorial. So I said ♥♥♥♥ it, skipped the tutorial and tried to figure out the game for myself. I got the gist after wandering around the HQ for another hour, figuring out how to do missions and stuff. That's all my bad for not finishing the tutorial, but it really didn't ruin anything for me.

Now I'm five hours in and this game is incredibly frustrating. Not because it's hard, but because it's glitchy and broken. I got used to the monsters pretty quickly, but there isn't that wide of a variety? I'll have to put it up to it being early in development, but they stopped being spooky once I figured out I can just walk up to the majority of them with a knife and flail for efficiency. I tried not to do that and play the sneaky way, but I came across some more issues.

WHen I set an item down on certain geometry, it does not stay. It gets stuck, it falls through, it LAUNCHES HALFWAY ACROSS THE MAP. There's a mission where you climb a huge tower to get a sniper rifle(which honestly didn't help in the mission for me personally but w/e). I loved the climb because I actually had to be environmentally aware or else I would fall to my death. But then I got up the tower, and saw some of the supplies. I grabbed it and tried to place it in my pouch, but setting things down with the index knuckles is very unfriendly. Often it would just not register, or stay in my hand a few seconds later THEN fall through, but that wasn't nearly as bad as when I got the damn rifle.

I set the rifle down on the ground, which was a wire mesh, and the first time it just yeeted towards the ground. Straight through the mesh. Well that wasn't a problem, I grabbed the rest of the supplies and began climbing down when oopsie I slipped and commited die. So just restart at the nearest save right? Game crashed instead. Restarted the game, grabbed the rifle, gently set it down on the wire mesh, FLUNG ACROSS THE MAP. Reload the save, crash. Restart once more and I couldn't trust any object ever again, especially when my guns dropped straight through the ground. I just started shoving things into my backpack instead, which brings me to another problem.

The detection for grabbing things, at least for my controllers? Garbage. I kept grabbing items on the left side of my backpack when my hand was squeezing on the right side. Trying to flick things up like the value version of Half Life Alyx? Several tries for one item. If I had to be really nitpicky, I would say the the computer UI should be more custom other than default text on a screen. The entire world is stylized, but it's distracting when the mission select/shop system looks like wordpad.

But again, I really do like this world it's set in. Everything seems desolate and broken and just...unusual. But I'm taken out of the world when I see floating rocks, debris, plants, and when the stuff I drop goes completely through the texture. The monsters are unique, but there's only like...two I've really seen, other than the environmental hazards. If I had to suggest a creature, one that I think would work really well, is one that is constantly following you. Always in the distance, but gets closer the longer you stay in the world, and with each entity you kill. I dunno though, I'm not a game designer by any means. Just a man with complaints.

TL;DR it's like if Bethesda made STALKER in VR, glitches and crashes included. But if a small team is making this then I can only see it improving.
Posted 4 August, 2020.
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A developer has responded on 13 Aug, 2020 @ 2:48am (view response)
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1 person found this review funny
10.4 hrs on record (2.3 hrs at review time)
This game is amazing. Slightly buggy, but amazing. My only gripe are the graphics, which remind me of lego's.

But once you get the controls down, flying around at the speed of sound makes you feel like Spiderman if he was in Sonic riders-or Zenith (which is a spiritual successor to jet set radio, it's pretty rad and free.)

I sincerely hope this game will be constantly updated because I'm going to need something to fill the void when I finish.
Posted 21 September, 2018.
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2 people found this review helpful
27.7 hrs on record (11.3 hrs at review time)
I don't recommend this game for 60 bucks.


This game was great, suspenseful beginning and a fantastic ending. I was purely spooked at both those parts of the game, and the ending did have a neat little twist.

The filler in between however, honestly made me feel like I was playing Call of Duty with the Scavenge perk. There's only like one type of enemy at first, and once you got the shotgun you're going to be just fine. It becomes less suspense, and more run, gun, and find the puzzle piece.

The puzzles also really weren't that hard. Honestly nothing in this game made me look up a guide or anything. I barely looked that closely too.

There are several blind spots that the evil residents (pls laugh) just never go to. You find these sweet spots, wait for them to piss off, and you're as golden as a girl. Not to mention if you just plant your feet and aim for the weak spots, like the head or limbs, you're going to be just fine.

The crafting mechanic honestly probably screwed this game. Maybe if they left it to you only being able to craft healing items it would have been better, but I always found myself with 30+ ammo for the pistol.

But in the beginning when you didn't have ♥♥♥♥♥♥♥♥♥? It was great. At the end it actually scared me a few more times and I never saw the finale coming.

So, like a 7.5 out of 10.
Will play DLC
Posted 28 January, 2017.
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No one has rated this review as helpful yet
4.6 hrs on record (4.3 hrs at review time)
Games fun, but a bit tedious. They should totally open it up for the steam workshop so people can create their own maps and monsters since, well, they won't. Or they're taking a very, very long time.
Posted 29 June, 2015.
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No one has rated this review as helpful yet
0.7 hrs on record
This game was the most hilarious thing I've ever played.

Obviously it's a ♥♥♥♥♥♥ dancing game marketed to kids and stuff, at least that's what I got from the IMVU meets Gaia online graphics.

But the actually dancing in this game(not the controls, like the visual aspect) IS THE MOST ♥♥♥♥♥♥♥♥ CRAZY THING EVER. They look more like the Tazmanian devil than professional dancers.

Best moment of the game though?
After the tedious registration.
After launching the game and dealing with the loading times.
The first thing that comes up.

THEY MAKE YOU CREATE A PIN NUMBER FOR YOUR FRIGGIN ACCOUNT, LIKE IT'S -THAT- BIG OF A DEAL. SIX DIGITS TOO.
WOOOOOOOOOOW.
Top notch, play this game, it's like Sonic 06 standards of a DDR game.
Posted 12 June, 2015.
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Showing 1-10 of 11 entries