19
Products
reviewed
265
Products
in account

Recent reviews by Megamaw

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Showing 1-10 of 19 entries
3 people found this review helpful
3.2 hrs on record (0.9 hrs at review time)
Early Access Review
You will be screaming in terror as your friends run away and leave you to die.

But, like, in a fun way.
Posted 26 November, 2023. Last edited 26 November, 2023.
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5 people found this review helpful
18.2 hrs on record (16.8 hrs at review time)
Once again, One Step From Eden is a game that makes me wish I could give a game a 'neutral' or 'mixed' rating for.

Eden wears its Mega Man Battle Network inspiration on its sleeve, twisting the formula into a roguelite deckbuilder with the option to kill or spare boss characters, and a SHMUP-style Loop feature.

It's alright.

It's got a lot of fun ideas, the concept is brimming with potential and a lot of the attacks and bosses are, again, conceptually really interesting.

It's also a game that clearly has lore and a story, that it does not explain anywhere in game, and thusly makes the end boss really. . . confusing?

Mind you, again, I had fun with my time with this game. The creator of the game clearly had a lot of love for the MMBN franchise, but as a spiritual successor, you're going to draw a lot of comparisons to the original work, especially now that the inspiration has a massively successful rerelease collection, three years later.

MMBN did a great job with its attacks. Hitstun, great sound effects, visual feedback, startup-- when you used a strong attack, you could /feel/ it. It did a great job at making the player /feel/ powerful when they landed a strong attack.

And, on the flip side, enemies were clearly designed to quickly communicate what they did. When you got hit, you knew it was your fault, on some level, because every attack was telegraphed, at least a little, and as you learned what enemies did, they became easier to dodge. Strong visual design, the audible sound cue, stun, and flinching when you got hit by an enemy attack--

Yeah, Eden misses the mark on all of this. This game made me realize how well MMBN did in this department, and how deeply important that is. Powerful attacks that are supposed to be the payoff to a strategy like Ragnarok. . . don't feel powerful. They just kind of happen. Getting hit in Eden doesn't put you into any kind of hitstun, so you can just move through a bunch of enemy attacks and not realize how bad your mistake was until you glance at your health.

A larger playing field with more to keep track of, with a constantly-changing deck, makes clear visual design, strong SFX, strong /feedback/, all the more vital.

And Eden doesn't deliver on that.
Posted 26 September, 2023.
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2 people found this review helpful
128.3 hrs on record (81.7 hrs at review time)
I wasn't too big on co-op games.

Deep Rock Galactic changed that.

This game's a lot of fun with friends. Making it out of a mission, barely alive, through the skin of your teeth is a lot of fun. The team play in DRG between different classes feels meaningful. And for someone that's always had trouble sticking to a game I've picked up, DRG has managed to suck me in.

I think one of my favorite parts is how the season pass is structured. You can't pay money to advance it, and anything you miss is put into the game in one way or another to be earned later. The developers at Ghost Ship Games seem really committed to not make FOMO a part of their game, and I really appreciate that. That's hard to find in this day and age, where it seems every game dev and their mother is doing some sort of predatory consumer practice.

The game really deserves the 'Labor of Love' award. I've always felt half-hearted when I nominated a game for that in the past, but I really do mean it with Deep Rock Galactic.

Pick it up, you won't regret it.
Posted 24 November, 2022.
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8 people found this review helpful
218.3 hrs on record (1.5 hrs at review time)
The following review is from the perspective of someone already acquainted with the Yu-Gi-Oh! Trading Card Game.



After years of games like Legacy of the Duelist and Duel Links whose target demographic seemed to be chiefly anime fans, and unlike LotD, which quickly dropped updates, Master Duel seems to be shaping up to be a solid introduction to the TCG, and a competitor to other virtual card games like Hearthstone and MTG: Arena.

My first impressions of the monetization system, the part I was most worried about when Master Duel was announced, are very positive. The crafting system seems to be leagues more generous than its contemporaries.

The in game currency, Gems, can be easily obtained en masse by new players, and I've talked to a lot of TCG players that seemed shocked at how easy they found it to assemble a deck that would be viable at the highest level of play without paying any money.


One of the release packs, "Master Pack", has 6750 cards in it. Unlike a lot of other card games, such as Magic: The Gathering, YGO has no set rotation-- cards from 20+ years ago are still legal for competitve play. In 2021, the game exceeded 10,000 different cards printed.

In order to assist players to build coherent decks, there seem to be a handful of structures in place:

- Structure Decks can be purchased to have an out-of-the-box playable deck, and up to 3 may be purchased in order to give players more copies of the cards they'd like to use.

- When certain cards are obtained, something called a 'special pack' is unlocked for the next 24 hours. While the pool of cards these packs draw from are the same as the 'Master Pack', 4 of the 8 cards are guaranteed to be tied to a "theme", making assembling full sets of archetypes of cards significantly easier.

- Solo Mode is a single player experience that rewards the player with gems, decks, and powerful cards such as Monster Reborn for free.

- The crafting system is very generous. Cards can be deconstructed and used to craft cards of the same rarity, and these crafting materials are also given out for completing small tasks called 'missions'.

- Bundles that give discounted packs in addition to powerful generic cards such as "Ash Blossom & Joyous Spring" are also in the shop.


I believe YGO has enjoyed success in the last decade in no small part due to the accessibility of the game via online fan simulators such as Dueling Book and EDOPRO. Konami not only had to compete with their contemporaries, but they also needed to compete with massively popular fan projects that have had years of polish.

The result is an officially supported YGO simulator that's incredibly easy to play without paying money.


The OST is also notably good, which fans of the anime, Duel Links, or Tag Force games have come to expect. The in-game UI is simple and easy to use, as well.

I do still have some minor gripes, however.

- While the tutorial is skippable, and you still obtain full rewards for doing so, a few other duels in Solo Mode follow a tutorial-like structure. Dismissing prompts in these 'practice' events are sluggish, and I often found myself putting off completing these events for their rewards simply because I found waiting for them to finish annoying.

- While there's no issues with the card text, some of the UI prompts for non-Duel related things, such as the tutorial, or Solo Mode cutscenes seem to either be machine translated, or translated by someone not fluent in English, leaving stiff, jarring wording.

Overall, however, my experience so far with Master Duel has been great. It's blown all my expectations out of the water. It wasn't too long ago a lot of seasoned YGO players were expressing caution about its monetization before we had much information.

While I was more optimistic in this regard, I was still absolutely blown away at how easy I'm finding it to assemble the cards to build top-tier decks. I'm looking forward to seeing how Konami plans to support Master Duel in the future.
Posted 18 January, 2022. Last edited 19 January, 2022.
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1 person found this review helpful
0.9 hrs on record
This game seems like a blast, but so far, it's been suffering REALLY INTENSE performance issues whenever I Alt Tab. More than anything else I've played.

Windowed mode, which I imagined would help, only sort of lets me drag the screen sometimes, even when paused or Steam Overlay is brought up.

With this in mind, I really can't in good faith recommend it. I'm on the fence about returning it, but I can't say 'yeah, this is what I expected from a 40 dollar game'.
Posted 8 July, 2021.
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No one has rated this review as helpful yet
1 person found this review funny
420.2 hrs on record (336.5 hrs at review time)
"what if they made a new yugioh format and it was less engaging and also a gacha game" is a question i frankly never really cared to have answered but here we are

there are some decks you literally cannot build without dropping real money. no, the in-game 'gems' won't cut it, thanks to the structure deck system.

the skills, while an interesting concept, rarely go further than "hey remember the anime? remember when this character did the thing?? remember???" and it's frankly rather dull. powercreep has been even worse than the main game, ramping up from around the power level of an average deck you'd play at recess in 2003 to something frankly pretty close to modern YGO in a matter of 3-4 years.

to compound these problems of unsustainable power creep, the format also gives players half the Life Points of a typical yugioh match. this is, ostensibly to keep the duels 'bite-sized' to be more appealing to play on a five minute lunch break, but as a result, games can be ended by the first battle phase fairly consistently.

unfortunately, it makes konami a lot more money than the physical card game at this point, so it's here to stay. personally, i'd stay away.
Posted 23 December, 2020.
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No one has rated this review as helpful yet
5.5 hrs on record (0.9 hrs at review time)
Played this game at PAX West a year or two ago, as I have a habit of entering tournaments for games I've never played.

It was an absolute blast! Recently, I had enough money to drop on my own copy. Incredible little platformer party game. I'd highly recommend picking it up, whether to play with strangers online, or for game night with you and a few friends.


Two minor nitpicks, though. It has Playstation and XBox controller support, but if you're using something that isn't one of these two, there's no controller remapping. The keyboard controls, after a match or two, feel pretty natural, at least, though I had reservations about playing a platformer without one for a minute or two.

I also kind of wish there was a better way to learn about placable hazards outside of just having to see how they're used by other folks? Maybe not an in-game tutorial, as the game's surprisingly easy to get a hang of quickly, but some sort of in-game compendium that gives you a short description of how each one works might be helpful.


Neither of these are deal-breakers for me in the slightest. Again, this game is an incredibly solid party game, and probably will be an instant hit at your friend group's online game night.
Posted 1 December, 2020.
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1 person found this review helpful
4.5 hrs on record (0.5 hrs at review time)
Sometimes, you just need to scream into the void, and wonder if anyone's gone through the stuff you had.

Sometimes, for whatever reason, you might want to help other people feel heard, to feel like a stranger cares.

Kind Words, I think, while not a true 'game', I think, is a lovely experience. If either of the above two things appeal to you, it's only 5 bucks.



I, uh, am not sure why it has an 'Online PvP' tag on the features list. Sorry if you were getting your hopes up. Don't say anything mean that's actually against the terms of service for this game. If you want to yell at people on the internet, there's plenty of free options for you out there.
Posted 29 October, 2020.
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2 people found this review helpful
945.8 hrs on record (9.1 hrs at review time)
This is a Steam release of the free-to-download MMO, RuneScape 3.

If you've had an account for RuneScape in the past, even if you haven't touched it in a decade or so, you can link your old account to give it a go. Functionally, it's the same as the normal RS launcher, with a few key differences.

1. Logging in is tied to your Steam account. If you found constantly logging back in to be a hassle in the normal client, this is an improvement. Since you're already logged into Steam, after connecting the two accounts, it's pretty touch-and-go.

2. Steam integration allows you to obtain Steam Achievements and Steam Trading Cards if that's your cup of tea. The "DLC" is just membership packages with a few little bonuses, cosmetics and what have you. If you have Steam Wallet from the community market, and don't feel like spending 'real money', you can now pay for membership with Valve's proprietary Monopoly money. So uh, might be a little cheaper to get membership for a few of you.

3. The convenience of having RS3 being in your Steam Launcher instead of needing Jagex's separate RS3 launcher might be incredibly convenient to some of you.

Please note that this client does not run OSRS. However, membership packages purchased through Steam will also grant you OSRS membership. Even if you have no intention of playing this version of RuneScape, and just want to play OSRS, remember that this client existing means you can now use Steam Wallet in order to obtain membership.
Posted 29 October, 2020.
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5 people found this review helpful
0.5 hrs on record
Just play the original freeware version.
Posted 25 June, 2020.
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Showing 1-10 of 19 entries