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지난 2주간 0.0시간 / 기록상 80.5시간 (평가 당시 4.3시간)
게시 일시: 2020년 11월 3일 오전 8시 45분
업데이트됨: 2021년 8월 23일 오전 6시 16분

Dusk is absolutely brilliant, from the start to the end. There were zero moments of boredom or disappointment. And it deserves everything positive said about it.

Dusk's gameplay is perfect in every way. From the movement, to shooting, jumping, platforming and other kinds of ♥♥♥♥♥, it's fun to just control the character alone. If Dusk's movement would be cereal, it would be... the best cereal
Now what about the game's combat? It's perfect too! I can't believe how David and Dave succeeded to make it so damn fun to shoot ♥♥♥♥ with only ten weapons and no secondary firing. It's simple, but satisfying, every enemy is different and memorable, every approach to every fight is never the same. You can't blast through the levels with the SSG, because you are going to run out of ammo. You can't just snipe everything, because of the huge ♥♥♥♥♥♥♥ amount of enemies on the screen.
For a Quake-like, at least.
Music... oh, the music. Let's just say, it's Hulshult. It's hard to improve on perfection. Yet somehow Andrew still did.
Only thing lacking was the multiplayer, it really wasn't anything.

But overall, Dusk was...

WORTHY.
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