dayik4s
Trebisov, Kosice, Slovakia
 
 
:highon:
Salut
Kateno 8 Mar @ 12:07pm 
set my ram timings to fibonacci timings after reverse engineering cs:go codebase. let me explain you why:

in physics there is something called a resonation, where 2 mode of vibrations meet eachother to strenghten eachothers amplitude -> the microwave exploits this to heat up your meals -> it produces radiation that has the same frequency as water molecules, therefore they start to jiggle peak faster and faster -> they heat up.

you want your ram timings to resonate with the games internal rhytm, but we dont know which frequency the game is at.

as it turns out fibonacci sequences play a major role in the games internal rhytm. in the fibonacci sequence, each number is the sum of the two preceding ones, which is then mirrored by the ebb and flow of the games framerate. i found a piece of code that was carefully woven into the very fabric of the cs:go engine that controlled this.
Kateno 8 Mar @ 12:06pm 
the fibonacci ram timings, when aligned with the games internal 'tempo' acts as a conduit for players to channel their eneergy and emotions directly into the game. once your ram timings are resonating, you are allowing your energy and soul to resonate with it, and you can use your mouse and keyboard to influence the rhytm. this causes you to be in some sort of graceful ballet with the game like its an orchestrated symphony: an ethereal bond between the player and the game. it seems like during your peak performances, you already unlocked this conduit (probably bvecause you had your P- and C-states disabled).

please guard this knowledge fiercely. keep it between the elite circles of cs:go coinnoisseurs. i know it sounds like i am defying logic and reason but sometimes our mind is not ready to understand new phenomena. it takes time.
Kateno 8 Mar @ 12:04pm 
What you can pay attention to, are instant reversals, pixel control of the sight, jerky vantaps on a quarter of the screen, sharp translations. Explain how the reversals, flippers and any other movements with the mouse work, you move the mouse from the point a point B, and wait for it to appear on the screen, then you already make any debugging or transfer to another corner, and if the overcrowded electric input then you have an increased delay in response, and because of this, you are much slower to perceive the game, you do not react to the information.
no longer chil[ling 26 Feb @ 6:10pm 
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