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Recent reviews by jQueary

Showing 1-6 of 6 entries
3 people found this review helpful
133.2 hrs on record (14.6 hrs at review time)
Early Access Review
I played this game and discovered it's stunning from the start, yet the 'unnerving' feeling still crawls behind me just to leap out at me at whatever point I play this game, particularly solo's, but on occasion it's very chill until it gets to the point where you've discovered the ghost - it's erratic and stuff could conceivably go your way, such as walking around with the thermometer to locate the coldest zone, only to realize that you've walked around the entirety of the establishment and might've been in the ghost's area already, so you've got to backtrack thinking any room you entered can be haunted, and anything can happen while doing so.

It's alarming, and a neurotic sort of game, you can look through biggest of structures; an Asylum, a school - or a 2-story house down a road block, resembling a customary 'nothing-to-stress over" house, until you stroll inside and anticipate the inescapable. Playing solos (if you've got the psychological quality) or play co-op, with your companions - due, trios, a full-on ghost-hunting squad, nothing stops you from playing by yourself, and with the equipment the game offers you.

Me playing this game with a friend both found it overwhelmingly scary the first time when we played, and we both are eager to see future updates including maybe new ghosts, structures, new equipment, maybe a workshop implementation or some sort of software to make your own maps? It's a game to draw out the nerves.

The game is so reasonable as far as illustrations, it draws out the "you are distant from everyone else" kind of vibes when you need to shroud when the ghost is chasing - you notice your flashlight flashing and you've got to buck it. The buildings, in general, are so detailed, and in any room, there could be trouble - or in a hugely-scaled area that a ghost is lurking in, and you don't know which ghost it is to begin with, or if you're safe where you're standing, contemplating "am I really safe standing here?" - No.
Posted 14 October, 2020.
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3 people found this review helpful
115.3 hrs on record (17.6 hrs at review time)
Me playing this game was enormously fun, particularly with friends; convoying around in multiplayer, heading to a similar general course of your conveyance area, it's simply overwhelmingly relaxing, that is the fundamental motivation behind why I like this game, and it is the thing that pulls me into playing this game!

It is an unwinding and chill-experience-game; pass through endless streets with your friends as a Convoy, Deliver gear to organizations that are miles away, giving you enormous drive which awards you revelations, and experience, what I discovered really lovely was landscape; arbitrary street occasions, foliage encompassing a huge farmhouse, driving along an extension with a perspective on windmills turning in addition to a monstrous dawn alongside the horizon, it's suiting as you drive.

Not to mention, gigantic amount of experience can be thought from this game to authenticity, illustrations, transit regulations, stuff like that - it resembles a self-thought exercise as you drive.
Posted 18 July, 2020.
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67 people found this review helpful
8 people found this review funny
6.0 hrs on record (3.9 hrs at review time)
Early Access Review
Purchased the game at a modest cost of 1.99EUR, and I was truly shocked by the general game mechanics that this game brought to the table; simple, and smooth and of course: understanding; smooth navigation with the usage of the ship, whether being on the ship or not.

The mechanics of the weapons is what I enjoy the best; the bleeding mechanic is my favorite, understanding that one fortunate shot on an enemy from another side of the ship can without much of a stretch prize you with a kill as any hit will cause them to bleed, regardless of whether it finishes them off or not, you can guarantee a kill from a mile away if the foe does not take care or acknowledge her or his wounds.

My rating of this game is beyond reasonable especially that this game came out in 2017, and I am still recommending it as of now (2020). I was delighted in this game, and it's a whale of an enjoyable experience when you're playing with your friends. Be a skipper of the ship, while your companions load up those guns and begin shooting at the adversary! Taste tea n' unwind as you explore your ship all through the ocean!
Posted 3 February, 2020.
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47 people found this review helpful
3 people found this review funny
3
4,104.2 hrs on record (4,011.0 hrs at review time)
After owning the game via The Orange Box I have yet to make a review after forgetting multiple times due to me enjoying the game so much. Yes, game is dying. Whatever. But the concept of two teams fighting continuously over the years makes a great story for my opinion, same goes for the Gameplay.

The Gameplay can be played several styles, either ground combat, or shooting from the air with the Air Strike & B.A.S.E. Jumper items in-game. You do you, and whatever you seem fit and capable to be used efficiently, bring it out towards the battlefield and demolish the enemy!
Posted 2 January, 2020.
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2 people found this review helpful
426.5 hrs on record (256.5 hrs at review time)
Great game, fun, played for considerable length of time, played with my buds, It truly brings you once more into that 'hype mode' sort of feel. But honestly, that is one serious DLC list for a game like this. PAYDAY 3 could've actually been a thing back now.
Posted 28 January, 2017.
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15 people found this review helpful
15,749.9 hrs on record (9,870.6 hrs at review time)
A prodigiously self-clashing diversion without any objectives and your own particular world to configure, play by your own particular standards, make kineticism pictures, make contraptions, make withdrawals, make oeuvre. And numerous accomplishments to find.

Conceivably the best regalement to waste cash on.
Posted 18 April, 2015. Last edited 21 December, 2016.
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Showing 1-6 of 6 entries