13
Products
reviewed
292
Products
in account

Recent reviews by vex

< 1  2 >
Showing 1-10 of 13 entries
No one has rated this review as helpful yet
150.5 hrs on record
Gooooood lord. I was /at/ PAX, over a decade ago now, when Dean 'RocketBoy' Hall was still literally just workshopping even exactly what this game /would be/. Now, Dean has been royally screwed over by more or less every one who has hired him, as he is seemingly just cursed to never actually be presented with an engine that can actually do anything he wants to do.

/All of that aside.../

How, how in the holiest of ♥♥♥♥♥ is this game not considered Early Access. Core gameplay features are routinely added, or broken, or who ♥♥♥♥♥♥♥ knows. The community is among the absolute worst in PC video gaming, seemingly nearly entirely comprised of edgy 8 year olds who just run around murdering everyone. Still to this day the core problem of the game... giving players a reason to maybe just maybe give kind of a crap about the zombies instead of just all turning on each other...?

Sure, they've made base building mechanics and such... in the time that entire other /FRANCHISES/ of video games have far, far surpassed DayZ in terms of presenting a hostile environment where /it is possible to attack other players and also there are lots of bad things that will kill everyone/.

Quite literally I would be entirely unsurprised if there is some extremely weird little niche group of people who just kept the Arma 2 mod alive and kept fixing it up, and they probably actually have /fun/ playing that.

This game is an absurd joke, an excersize in futility bordering on /if you enjoy playing Day Z you are probably seriously mentally ill/.

Please give me my money back, whatever corporate entity currently owns this insane abandoned feral step-child of a game.

What a shame.

-=-=-=-=-

All that being said? The best experience I had in DayZ was around a decade ago... I encountered an actual Chinese player. I obviously did not speak Chinese, he spoke only a few words of English. We learned how to communicate via the game's mechanics itself. We made it for a nearly 6 or 7 hours, totally unable to actually understand each other, being hounded by exceptionally sadistic 12 year olds cosplaying as I guess uh their own repressed sexual impulses manifested into murderous rage (you know, much like basically all insane conservative Q-Tard adjacent men who /are actually quite bad at playing video games/).

Right uh anyway yeah... eventually we were both killed. But... it has been about a decade... and I will never forget that experience. We succeeded, for a while, DESPITE the game itself and its innumerable glitches and godforsaken netcode. I should hope that person is still out there somewhere.

Anyway, this game is worse than garbage tier, it is something on the order of a zombie itself. What a g0dd4mned waste of potential.
Posted 9 September, 2023. Last edited 10 September, 2023.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
8.9 hrs on record
Ok, this is a sh1t post.

~ 1: At this point, they might as well add ICMBs ~
~ 2: Maybe then Elon can figure out how ............ ~
~ 3: ???????? ................................................................... ~
~ 4: Dang. No profit. So much for SpaceX!!!!!!!!!!! ~

For a real review, I refer ya'll to SethTzentach on YouTube.
Grab it before YouTube goes PayToWin (PaysPerViews?) !!!
Posted 17 August, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1 person found this review funny
17.2 hrs on record (17.2 hrs at review time)
"Come back."

I am here.
Posted 19 July, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
47.9 hrs on record
“A Masterpiece”
10/10 – Eurogamer

Notice: At the request of the publisher, The Elder Scrolls V: Skyrim is unlisted on the Steam store and will not appear in search.

-=-=-=-

Yep, thats right. I'm leaving a review on a game that I own on steam, which nearly certainly no one will ever see, other than hopefully TODD.

You have got to be ♥♥♥♥♥♥♥ kidding me.

Anyway, yep, nowadays I need to pay a whole 'nother $xx bucks to be able to play the game... AGAIN WITH MODS.

BECAUSE EVEN THE SPECIAL EDITION IS STILL A PIECE OF ♥♥♥♥♥♥♥ BUGGY ♥♥♥♥♥♥♥♥♥ GARBAGE.

Maybe Bethesda could like either just stop ♥♥♥♥♥♥♥ existing or actually figure out some kind of way to make a game that isn't a total just hilarious mess of ♥♥♥♥♥♥♥♥♥♥ code.

My sympathies to the devs and actual creatives. Suits and Manager types can generally go ♥♥♥♥ themselves with rakes.
Posted 19 July, 2023.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
33.4 hrs on record (32.1 hrs at review time)
I find it immensely ironic that many folks I know who have been playing Sid Meier's Civilization series since they were young... they seemingly have an irrational hatred toward Humankind.

The simple fact of the matter is that, at every possible level, Humankind is completely superior to the last /two/ of Sid Meier's Civilization games.

And this is coming from a kid who found Civ 2 installed on a computer in the back of one of my middle school classrooms, managed to download it onto a 3.5" Floppy, and then I guess have a /bootleg/ copy of it on my piece of ♥♥♥♥ E-Machine, who has been playing Civ games ever since.

The pinnacle of the Civilization series was unquestionably Civ 4.

Civ 4 represented the absolute Zenith of the Modding Scene for Civilization games... if you still have Civ 4, you should go back and check out some of the more creative Mods. People have done /incredible/ things with the Civ 4 Engine, in terms of video game modifications.

Civ 5 switched to Hex Grids, a good change... but was a colossal cash grab... and by making only a Single Unit per Tile? Yes, this did break the /doomstack/ scenario... but it also fundamentally broke many, many other techniques and game mechanics.

Humankind solves this quite elegantly with many game mechanics governing when multiple units can be on one square, the difference between a strategic unit movement, and a tactical unit movement within a battlespace, when an area is a battlespace, when a unit can or cannot join a battlespace, etc.

Further, Humankind has a much, much improved concept of terrain height and rivers when compared to just literally any Civ Game I've ever played.

If you want to play a game that I would consider /realistic/ in terms of actual historical military strategy?
Consider playing with a custom map with the terrain height variability set to extreme.

This... this ability has been in Humankind /since day 1/, and allows you to actually hold off the Persians at the Hot Gates with your one unit of Hoplites... But it can also allow your scout/companion cavalry to sweep across the plains of Scythia to actually take out the Immortals as they march toward the Aegean.

I haven't even bothered to play Civ 6 as it is just too expensive, and is barely different than Civ 5 other than /the graphics are a bit different/.

As best I can tell, the 'most neat' thing about Civ 6 is that the characters seem to actually be speaking in /extremely accurate/ voices and dialects of the era in which they lived... and THAT is quite an achievement.

But... that is literally just /window dressing/ on an actual /GAME/.
See, the Civilization series used to ...

Civ 5 and Civ 6 you have to pay stupid amounts of money to get all the DLC and such... which is apparently /not/ a problem when it's a Sid Meier Civilization game, but it /is/ a problem when its coming from ... not Sid Meier.

Does Sid even like actually own/control Firaxis anymore? Does anyone know? No.

Idiot gamer man-babies just cannot help but carry forward old useless habits, and will have /objectively verifiable/ double-standards when, as in the Thucydides Trap, an old tottering regional power is finally surpassed by the rising new local nexus of innovation and productivity.

Yes, that's right, I used the term 'Thucydides Trap' in a review of a game on Steam, because I actually ♥♥♥♥♥♥♥ studied this ♥♥♥♥ academically, unlike most of the sperg-lord man-babies that make up the vast majority of the strategy game market demographic.

I also have done enough data analyst jobs to simply /tell you all/: yes, the VAST majority of the Market Demo for any kind of 4X or Historically Themed Strategy Game on PC has, for quite a while, been White Males, nearly always (but not /always always/) with Authoritarian/Fascist uh... 'personality aspects'. You know. The DEUS VULT people on the internet. God, it's SO MUCH WORSE with Paradox Games... *sigh*.

Anyway... in Humankind, the AI is FAR FAR more intelligent, ESPECIALLY during negotiations with the player.

I am not sure if this /still/ works, but I know that in Civ 4 at least...? None of the AI understands the concept of a loan.
Basically always, you can just give them say 100 gold now, and ask them for 5 gold per turn (or 10... or 20... etc...) for the next 30 turns.

As far as I am aware, this... /bug?/ was never fixed in Civ 4. You can easily use this to *cheese* the entire AI game.

You /know/ they just get ludicrous extra yields per tile.
You /know/ they have map hacks.
You also /know/ that the AI is fundamentally actually very stupid, hence why they need nonsense stat bonuses to even give actual humans a challenge at all.

So... they get nonsense yields? Ally them, make loans, take all their money, bankrupt their economies, then, after a bit of that, you'll be able to build a military that can defeat them, or, if you're more clever, just manipulate the situation so that them and their next most powerful neighbor war each other to near-death... then swoop in like a vulture.

You know, just like Anglo-American Foreign Policy of the last 60+ years! :D

Anyway, Humankind actually has a very rich and deep mechanics system going on simulating negotiating with an actual leader of a nation or city-state. It is essentially so vastly superior to the Civilization series leader negotiation AI that it outclasses it entirely, makes it totally obsolete.

The pollution mechanic that many decried as /too difficult/?
Ahaha. Welcome to reality, idiots.

We are currently /all going to die on this godforsaken rock if we simply stay the course, hold the heading the planet is collectively on/.

If this makes you feel uncomfortable or scared or something?
Good.
You ♥♥♥♥♥♥♥ should be.

Or does it makes you feel like you're not actually good at video games because they do not conform to your preferred playstyle and technique?

Oh, I'm sorry.

You see, in biology, in evolutionary timescales, only organisms which can adapt to sudden, unexpected changes in their environments are usually considered hardy, or 'fit' enough to actually survive and pass their genes on through the new climactic epoch.

If you cannot adopt to a new version of the Civilization game we've all come to know and love, a new version which ... for basically a first attempt at doing what Sid Meier and crew have basically had the monopoly on for... 3+ decades?

Then I actually literally laugh at, not pity, LAUGH at how pathetic you are.

It's a different game.
It has different rules.
If you do not want to play the different game, you do not have to.

Nothing is actually forcing you to unfairly review this game on Steam other than your own sense of self-inadequacy.

This studio has done absolutely phenomenal work. As a long time programmer, tinkerer with and modifier of games... I am absolutely astounded at the success of Humankind.

See, the actual best mod I could come up with for the game at this moment?

Take my favorite music from the Civilization Series.
As well... as Leonard Nimoy's voice clips from Civ 4.
And make that into a free mod for Humankind.

As a game, Humankind itself is still... early on its path toward development and refinement of the actual... rules of the game itself.

While I find the modding scene of Humankind at this point in time... interesting?
I feel many are missing the point... of a game.

The game... is... to play the game.

The game... teaches you... about itself... and as you play it... you begin to realize... the game teaches you about /yourself/... how you respond when the game... does something you forgot it could do... when a situation arises that you did not realize could occur.

How... How would Mr. Spok... play Humankind?
How would Princess Zelda?
How would Mr. House, or Andrew Ryan... play Humankind?

Hah. I suppose... that is up for you... the 'player'... to decide.

For... as it has been said:

All the world is but a stage...
... ... and all of us?
...
... ... ... merely 'players'.
Posted 12 May, 2023. Last edited 12 May, 2023.
Was this review helpful? Yes No Funny Award
31 people found this review helpful
3 people found this review funny
2
2
2
3.6 hrs on record
When this "game"... the original, before the Landmark Edition came out...

Well, even still to this day, many of the reviews are basically calling it a walking simulator.
I may be wrong about this, but I believe Dear Esther was the first... "game" to be called as such, broadly, in gaming circles.

Calling this game a Walking Simulator is roughly similar to calling Gone With The Wind a leather covered collection of paper pages with strange squiggles on them.

People do not apparently understand that /yes this is a game/.

How is it a game? Your choices matter.

Where your character goes?
The order in which they visit ... the places that they visit?
The places they do not visit?

All of this... subtly... changes... the literal narrative... actually spoken by a literal narrator.

This is /quite/ funny to me, as an afficionado of the Deus Ex series.
One of the /core/ features of a /proper/ Deus Ex games, according to the fans themselves?
It is that /choices matter/ in a gameplay and dramatic narrative sense.

Dear Esther simply, intentionally, eschewed nearly all conventional aspects of /gameplay/ in the Source Engine at the time.
You literally cannot even jump.
Of course this ... entirely makes sense if you actually pay attention to the literal narrative and narration.

The Deus Ex series is hugely defined by this attribute.
But so is Dear Esther.

But it is done so subtly, /that seemingly no one even realizes this/.

Perhaps another way to try to explain 'Dear Esther':

It is a choose your own adventure comic, or novel.
But... entirely in a 3D ... fully realized... exceptionally beautiful... astoundingly well voice acted... simulation.

Hell, these days, with CyberPunk 2077 being out and mainstream, despite its own ... mixed response, lets say?
How could this be anything other than a BrainDance?

Now that Kojima has introduced 'Strand Type Game'... is this not an even earlier 'Novel Type Game'?

Are we, collectively, as a society, finally at the point where we can just call this "A Constructed Hallucination... an artificial Dream?"

...

This game was and still is truly inspirational to me.

Utterly defied convention.
Was not afraid to be mocked.
Persevered... through the mockery of dullards...

And it is a testament unto itself.
It literally ... cannot simply be described.
It /must/ be experienced in the way the ... authors? haha? Developers?

It /must/ be experienced through some kind of computerized system... though it functionally is just ... again in my understanding... a choose your own adventure novel.

And the only actual way you can figure out that /this is the nature of the thing/ ...
...is that you quite literally have to 'Come Back'...
...to the 'game'...

...the solemn and sad spoken line the narrator delivers when the player ...
...basically does something inside the 'game' that causes them to die...

/before they are allowed to/

-=-=-=-=-

Digital Novel Type Experience?

I don't know.

Steam has albums for sale these days.

Maybe a whole new kind of section for things like this?

Life Is Strange and it's sequel are also kind of in this vein... though ... much more comprehensive in scope.
Much more actual gameplay elements... from a newer generation of /how do you portray to the user the idea that they must simply make a choice at this moment/.

But the entire cleverness of Dear Esther's branching storyline and subtle changes is ... just that, that it is subtle, so subtle that apparently literally to this day nearly no one at all even seems /aware/ that it is actually responsive to the player's ... choices, ie, the player's movements.

I suppose then Dear Esther is perhaps something like... an Edgar Allan Poe short story.
For the digital age.

Why Poe?
Perhaps not like Poe, perhaps an inversion of a Poe style short story.

Poe's story's ... very obviously are haunting, fundamentally horrifying by design... but they /are obviously so./
Dear Esther is perhaps ... itself... as a work of art... entirely as haunted as the ghostly dream world it puts the player into...

Poe's story's are basically brute force, highly efficient works of narrative that induce terror in the reader so effectively that often many younger children actually request that the story telling be stopped. It is that obviously horrible; they know what is coming next...

Dear Esther... becomes more haunted... and also more beautiful... the more the player interacts with it.
It's exquisiteness of design and technical excellence (ESPECIALLY for the version of the source engine it is built in)... becomes only more /real/ in the mind of a player... a player who... for whatever reason is compelled to... continue to analyze it... as the monumental achievement it truly is.

-=-=-=-

In that way it... is either a kind of ... self fulfilling prophecy.
Or trap.

-=-=-=-

Perhaps it does just serve quite a similar function for the player as light houses do in the real world for ships.

It ... it is /always there in your steam library/... you can always return whenever you want.
A beacon.
A rock.

Generally speaking... the same damned thing.

But... explored in detail?
Returned to... many times... over ... the course of the players own actual life?

Though virtual... computerized... and even the narrative itself tells you /this is all a dream and is not even real within even its own canonical narrative/...

...

I am apparently quite fond of this haunted lighthouse... thing... of a game or story.

What does that tell you about /me/?

I can ... actually just...
See myself in that place.
Walking its paths.
The caves.
The shores.
The painted lines in the cliffs...

I do not even have to close my eyes to see it.
Some apparently real Hebridean Isle.

... it really is a dream. transmitted electronically...

...

Though I understand that it would destroy... the narrative entirely...

I wish that you could just stay there.
And raise a little farm of goats or sheep or something.

Perhaps ... some ship would wreck... and another soul... would be with you.

...

What a stunningly beautiful place.
Posted 2 April, 2023.
Was this review helpful? Yes No Funny Award
7 people found this review helpful
1 person found this review funny
14.5 hrs on record
Ah, my old go to, back during the times when I didn't know anything about the Pluton CPU architecture... back when I contracted for MSFT and one of the interviewers for one of my contracts spiked my water with LSD in Belltown, Seattle.

Right, this is supposed to be a review.

This product is garbage.

I originally had access to a whole suite of different benchmarks.

Now I no longer do. They have been removed from my ability to access or use them... They are now paid DLC.

Essentially a perfect encapsulation of the entire state of the Video Gaming Expanded Universe.

Anyway, this review is dedicated to Linus of Linus Tech Tips. May your perfect knowledge of computer systems, most particularly computer security... may your glorious wisdom continue to illuminate the way forward for all /extremely serious computer nerd/dork type people./

In seriousness: This uh 'game?' here? Functionally, you're installing something that can /perfectly/ finger print your system... and then you upload your high score. This is called giving up your personal identifying information, essentially perfectly, as /you pay these people AND they get your perfect little digital signature./

*sigh*

Anyway, you want an actually /useful/ Benchmark?

Uh, try your favorite video game that /already has a built in benchmark mode/.

Personally, at the moment, mine is Red Dead Redemption 2. But then now you have to deal with the insanity that is the Rockstar Social Club... and the entire insane scene of 'modders' ...

(lol, thats a little Orwellian linguistic quirk there... ONLY in the GTA V and RDR 2 scene are /hacks/ called /mods/... because apparently the literal criminals running illegal hacked personal fantasy lands (RP themed communities) really do not want anyone with an actual history of legitimately modifying video games to even be able to speak)

... and the fact that the actual creative directors and people who led Rockstar from a little podunk startup to essentially world domination... oh well those individuals have recently been ousted from the company... due to yet /even more/ corporate ♥♥♥♥♥♥♥♥♥ shenanigans.

Right. Uh, /game on/ nerds. Remember to /Challenge Everything/... everything other than the demons wearing human suits that are /really in charge/ of the entire gaming world. Keep throwing your money at gigantic psycopathic corporations that make you feel inadequate, that cause you to be angry at basically everything for reasons you do not actually understand... just keep going along with the /program./

Under no circumstances should you prepare for...

... entirely /forseen/ consequences.

Perhaps? Instead?

Wake up.

Wake up and ... smell ... the ashes.

It is ... quite ironic... yes? That humans did ... did not even /need/ an overt invasion of alien and transdimensional occupiers to ruin their homeworld.

Look outside.

Read a news... paper?

We have already done it to ourselves.
Posted 31 March, 2023. Last edited 31 March, 2023.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
23.9 hrs on record (23.9 hrs at review time)
Disclaimer: I have yet to really get more than about 3 days into the actual storyline of Disco Elysium.

This, to me, means it is /functionally/ the most innovative... game? experience? ... ??? ... that I have ever even /attempted/ to play.

This... 'game' is /certainly/ a revolutionary work of art. As in, somehow this 'game' itself deserves its own entire real museum, dedicated to the story of how it was created, the players who played it and their stories... this... this 'game' is barely within my capability to describe.

It forces me to entirely reconsider ... literal basic assumptions I have about /grammar/ itself.

The... quite literally the only previous works of art in my own personal life that have caused this level of radical and systemic reassessment of everything that I /think/ that I know to be how ... to describe how literally anything works?

This game to me is the equivalent of something like "Everyone, before they reach age 16, should read 1984, Brave New World, Farenheit 451."

This game is as fundamentally transformational of the entire concept of /what even actually is a video game/ as ... literally Deus Ex.

Every single piece of in game art is a lovingly crafted impressionistic brilliant achievement. The contextual usage of these art pieces is ... sublime. Perfect? Not sure if I /can ever be ok with using that word seriously, but I apparently lack any other word to describe this./

Right, to me, this game ... just ... the art style alone, is as beautiful as the scene in Doctor Who... where literally Van Gogh himself... a tortured soul in his own life, never given any credit and in fact mocked and laughed at in his own life time... The Doctor brings him into our time, where he ... essentially is incapable of understanding that simply a few centuries later, it is the common understanding that he himself was one of the most influential, most studied, most inspired and inspiring artists in all of the entire history of Western Europe.

/That scene where the Doctor explains this is just the same reality he is from, but forward in time a bit... and ... Van Gogh finally experiences actual happiness?/

That is the only way I can even attempt to describe /the art direction of this game alone/.

I do not currently have the mental capacity to adequately describe the beyond masterful use of words, dialogue, perspective framing and shifting, subject/object anarchy as a functional tool of the narrative and the gameplay itself...

This game is literally revolutionary. In essentially every way you can possibly interpret that sentence.

Simply outstanding.

IMMEDIATE UPDATE:

No sooner had I wrote these words obviously celebrating the literal genuis of the actual creators... than I read the review of the game by Kaithe.

Horrifically perfect. Exquisitely evil. Exactly what /we have all come to expect at this point/.

The video game industry, the corporate and legal structures that surround it, and the demons wearing human suits that are able to manipulate these structures to lie, cheat, steal, and scam their way INTO EVEN MORE WEALTH by quite literally /raping/ it from the ACTUAL CREATIVE GENIUSES THAT CREATED THE WORK OF ART...

I now struggle not to contain my admiration for the true creators, ... but my furious rage and hatred of ... all of the people who make up jobs and rules and laws that do not actually need to exist, and only function to ruin the lives, minds and souls of actual creative geniueses, actual loving fans who truly do engage with the work... all the ♥♥♥♥♥♥♥ suits and their ♥♥♥♥♥♥♥♥♥ nonsense rules.

I am from Seattle and I take our local music scene quite seriously, so it should not come as a surprise when I /tell anyone reading this/: actual authenticity, actual innovative style, not ♥♥♥♥♥♥♥♥ nonsense to be sold as a brand to a demographic?

People who produce that stuff are hated and cheated out of everything. They are forced by essentially rich, evil bastards and ♥♥♥♥♥♥♥ to live a horrific life of suffering in quite literally the most basic material terms.

Creativity itself is /merely/ another thing which modern HyperCaptialism is exceedingly efficient at /raping to death/.

Einstein told us that creativity is more important thank knowledge.

Orwell told us that Pacifism is not excusable when the world is on fire.

Zach De La Rocha told us the front line is everywhere.

I am far from the first to say this, but I repeat it now as it is seemingly necesarry:

Death to corporate scum.
Posted 29 March, 2023. Last edited 29 March, 2023.
Was this review helpful? Yes No Funny Award
39 people found this review helpful
2 people found this review funny
0.3 hrs on record
Early Access Review
"Immersive adult playspace featuring a diverse range of intimate experiences to explore in a safe, judgement-free, anonymous environment. "

This is a straight up lie. False advertising.

You acquire the game and you get a demo and an extremely boring and bland lobby. That is it. Everything else is DLC. Every single /diverse experience/ costs more money.

I can literally get a better lap dance in GTA V... which, you know, has existed for nearly a decade on Steam.

The developer seems to think they have ... invented? A bunch of gaming technology that is literally decades old.

They claime they are utilizing new technologies to uh i guess get you to buy some fancy machine so it vibrates or wiggles at the correct time. New technology! No one has ever had a wireless controller that vibrates before!!!

Hilariously they appear to believe they have some how invented 3D positional audio, which ... to a long time video game player, is simply an absolutely hilarious claim. No... no. That has been a thing for... goodness, nearly 2 decades. Apparently this gal has never played a first person shooter where /precise/ 3D positional audio and a good quality headset can make a huge difference. That technology existed in like 2003.

:facepalm:

I am apparently the idiot for purchasing this. /sigh/

EDIT:

Ok um so... this game is /not really/ an Early Access game... if it already has a whole bunch of DLC... right?

How can Valve and Steam actually possibly allow this nonsense?

How can f*cking FORBES be so stupid as to recommend all these idiotic pieces of garbage random startups?

ThriXXX has been trying to figure out how to make /sexy time video game/ since like 2002.

This is just nonsense.
Posted 21 March, 2023. Last edited 21 March, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1 person found this review funny
1,345.8 hrs on record (1,332.9 hrs at review time)
Garry's Mod and all of Facepunch studios is ultimately derived from ripping off something called 'JB Mod' or something like that. You can't find it on steam, as far as I know. Garry is an idiot moron who doesn't understand anything about any kind of coding. Basically all he did was write a way to inject lua scripts into the source engine.

He did not bother, at all, to do anything to handle the /incredible/ security implications of this. Simply join a server? Oh, ok, well now you are forced to download server only lua files that the client/user (you) basically cannot see or alter.... and because Garry is a ♥♥♥♥♥♥♥ moron, a lot of script kiddies were able to use this to spread DEVASTATING viruses throughout steam.

These days Facepunch studios is busy ripping off ideas that modders made in garry's mod and trying and failing hilariously to make its own actual game engine.

I suppose the only thing worse that has ever happened in gaming history is, for me, a tie between two things:

1) Bethesda's ♥♥♥♥♥♥♥ horse armor dlc for whichever Elder Scroooools game. The release of that on steam is /the exact moment/ where hyperCapitalist monetization of what used to just be called 'an update patch with new features and content' began.

2) Roblox. The Roblox people are pure evil. It's basically the same as Garry's mod... but built into the whole Roblox ecosystem by default are these modernHyperCapitalist monetary ♥♥♥♥♥♥♥♥ mechanics.

♥♥♥♥ Bethesda, and ♥♥♥♥ Roblox.

Fallout New Vegas was the pinnacle of the Fallout series, and it wasn't even made by Bethesda proper. It was slapped together by a secondary development studio, and no Fallout game since has come even close to capturing the true essence of the Fallout Universe.

Oh also again: ♥♥♥♥ Garry. Just ♥♥♥♥ that guy.
Posted 8 January, 2023.
Was this review helpful? Yes No Funny Award
< 1  2 >
Showing 1-10 of 13 entries