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Båcøn 最近的评测

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有 2 人觉得这篇评测有价值
总时数 179.8 小时 (评测时 178.8 小时)
TL;DR: tries to do a different spin on the Idle Games genre that doesn't work out, while simultaneously shoving in microtransactions via loot chests

The same old idlegame gameplay loop of "reset to gain a boost" but done worse.
In other idle games the boost you gain from resetting will quickly get you back to where you stopped progressing. In this game you reset and start from the beginning of any dungeon, but have to watch your party slowly grind their way through the lower level enemies for 30-50 minutes to get to where you were before resetting.
Even when your party 1-shots every enemy you still have to watch them go trough every single level, waiting for the enemies to spawn so you can kill them, as well as a "loadingscreen" inbetween each level. this ends up making the gameplay loop and progression so dragged out and boring that I quickly lost my interest in continuing to play.

It does not make it better that "Speed Potions" exist in the game, they speed up your progress up to 10x but they are only obtainable from chests found rarely ingame OR buyable with real money (of course!!!). Additionally they, and all other buff potions, are set to expire after a set time, or when you reset a dungeon. meaning that if you pop some buff potions in an attempt to clear the very last waves of a dungeon you will have wasted them entirely if you can't kill the boss. You have no way of salvaging the situation by using the rest of the duration on the potions on something else because all potions are removes when you leave the dungeon.

Another annoyance is that past the first few "dungeons", every dungeon places different handicaps or restrictions on how you are allowed to clear it, meaning you will find it more difficult to progress trough the levels, while not gaining any additional gold to balance this out in any way, meaning if you can reliably clear 200+ levels on a regular run, you might suddenly get stuck on 160-170 because you are restricted to only using half of your slots. This leads to frustrating situations where you end up wasting potions trying to clear dungeons that are impossible at your level, but the game ranks them at difficulty: Easy since your "normal" dungeon clear is lvl 200+
发布于 2022 年 10 月 31 日。
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有 4 人觉得这篇评测很欢乐
总时数 92.3 小时 (评测时 90.7 小时)
Cleaning things up in this game makes you feel better about your own terrible cleaning skills in real life. My home is getting messier and messier around me, but the rooms in the game are spotless, at least.

10/10, would ignore real cleaning to play.
发布于 2020 年 4 月 6 日。
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总时数 21.7 小时 (评测时 21.6 小时)
:)
发布于 2019 年 12 月 15 日。
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有 2 人觉得这篇评测有价值
总时数 397.5 小时 (评测时 166.0 小时)
=^)
发布于 2019 年 11 月 14 日。 最后编辑于 2019 年 11 月 30 日。
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总时数 127.7 小时 (评测时 84.8 小时)
:)
发布于 2019 年 11 月 6 日。
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总时数 103.2 小时 (评测时 16.2 小时)
Cool game, a bit short on playtime unless you want to start several different times.
Several hous of clicking and reorganizing if you want to get the final achievement of 5000Population

Only con I have is that it dosn't seem like there's any way to lose even by being attacked with no defenses, you just get a little setback from losing a few villagers and repair some buildings
发布于 2017 年 12 月 3 日。 最后编辑于 2017 年 12 月 5 日。
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1 人觉得这篇评测有价值
总时数 281.2 小时 (评测时 155.6 小时)
Dragons blazing fat clouds 10/10
发布于 2016 年 9 月 12 日。
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总时数 1,561.6 小时 (评测时 180.1 小时)
Pretty cool, play with a friend to make bossfights less hard though
发布于 2016 年 3 月 18 日。
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有 3 人觉得这篇评测很欢乐
总时数 776.9 小时 (评测时 83.2 小时)
the game you play while playing other, better games!
发布于 2015 年 7 月 24 日。
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总时数 3,462.3 小时 (评测时 2,197.6 小时)
Will take all your time and destroy your soul
发布于 2013 年 4 月 18 日。 最后编辑于 2015 年 7 月 9 日。
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