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ШЬTЪЖЮЮЪӢФГЯ   Korea, Democratic People's Republic of
 
 
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49 Hours played
I have almost 50 hours now. This game has some potential but the negatives far outweigh what could have been a good game. Where should I start...

Building mechanics make absolutely no sense. There is literally no gameplay difference between building a twig shack and a brick fortress (apart from costing you significantly more). Not only that, there is zero incentive to build *anything* at all, as buildings won't protect you against rain, wind and cold - they simply do not exist in the game apart from visuals/sound fx. Animals pass through walls so no point in building a base, apart from trying to RP which in this game gets boring fast.

Same applies for rafts - different materials used to build the raft hardly matter at all. Do not read what is written as information - I can barely notice any difference in the way the raft behaves if it is built using different materials. So why you need level 4 crafting to build the barrel raft when a twig one can do as much is beyond me. Or, why do you need to put an expensive brick floor on top of the raft base when you can go around with planks of wood. Also, bricks as a raft floor - are you serious? And if you are trying to haul barrels - no matter how big your raft is, you can barely load a barrel or maybe two (if you are lucky) before the raft starts sinking or going awry in circles. In my game, I managed to transport a couple of barrels using the starting dinghy - so the only reason to build a raft is speed and to be able to haul crates on a shelf. You cannot even build some sort of a half-wall to prevent stuff like tyres and barrels from falling off.

Resources are also bland and far not enough. Sure, the basics are there but oh my god, the crafting menu and UI is abhorrent. It is all over the place, you cannot favourite certain items, only pin what you will need to gather before crafting it but not actually craft it unless you go again through all the menus. Horrible. Variety is bad, soon you will end up with dozens of label makers, compasses, underwater torches, vehicle parts which are fairly useless if you already have 1 of each (or a few in the case of vehicle parts). Inventory is disorganised and honestly this is the only game where your empty hands count as a part of the inventory. On top of that, you can easily stack everything in boxes and then pick the boxes with the items inside, game seems to not care. But as soon as you have all the slots occupied and have - lets say 2 axes, you suddenly cannot equip neither as the game tries to split them into two slots - without any logic whatsoever. A total mess.

AI is also incredibly poor for a game this new. Animals get stuck on everything, combat is incredibly clunky and lacking anything interesting. Sound effects are lacking, soundtrack is nice but very short and easily becomes very repetitive as everything else in this game. And why the hell do the tiger sharks make a growling noise when biting?! They are sharks, not tigers. What's next? Horse flies that neigh??? Graphics can either be good or bad - some aspects are nice but they still feel very outdated.

All that being said, there are some good features. Procedural generation offers some replayability so long you are not incredibly bored by the time you finished the game the first time. The map itself is not infinite as the devs would like you believe, rather it consists of a few dozens small islets but scattered around differently every game.

There is also an option to create custom maps and islands but the map editor is so frustratingly terrible to navigate, this options is borderline useless. Trying to build a simple island, raise tool actually lowers the land, the other tools are buggy as hell, did not stay there for more than 5 minutes, it was THAT buggy.

Overall, you will like the idea of this game, but not the game itself. There are way better games in the same category out there.
If you are still willing to buy, do not buy at full price. This game does not deserve to be priced that high.

EDIT: typos.