20
Products
reviewed
1455
Products
in account

Recent reviews by Salamand3r-

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Showing 1-10 of 20 entries
189 people found this review helpful
2 people found this review funny
7
5
2
2
7
644.6 hrs on record (642.8 hrs at review time)
Next Gen update after well over a year of work includes...some content that was made by modders, not Bethesda.

Zero real bugfixes, no actual UW support, PhysX still broken despite nVidia publicly stating how Beth can fix it, physics still tied to framerate, HD texture pack is still trash.

Modders have done more useful fixes to FO4 in the last week than Bethesda managed to do with years of work. Many of which are temporarily broken by the update.

This is absolutely unacceptable - better to have not wasted everyone's time than release a quarter-assed update with literally no working fixes and some free modder-made content.

I'm not a typical Bethesda hater - they've done some great games and do have some actual talented content artists. However they really need to take advantage of the resources that come from being part of Microsoft and owning technical powerhouses like id - there is no reason the game could not have been put into a significantly more modern state for this so-called "Next gen" update.
Posted 25 April, 2024.
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30 people found this review helpful
3
72.4 hrs on record (3.9 hrs at review time)
Excellent little tool.

The new framegen is great for stuff like older Bethesda games where exceeding 60 FPS can cause issues (yes, even with fix mods).

Highly recommended for tinkerer.
Posted 10 February, 2024.
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127 people found this review helpful
13 people found this review funny
2
3
2
6.2 hrs on record (1.5 hrs at review time)
Preliminary review -

If you're a Bethesda RPG fan, you can stop reading. You're going to buy this no matter what, reading anything negative is just going to spike your blood pressure. Stay healthy.

I sit here after 1.5hr of playtime, having needed to research and install both mods and patches just to get the game to NOT look like it has a built-in 2010-era ENB slapped on top.

Basically, it's a Bethesda RPG, in every meaningful way. Tons of random objects to loot, lots of little storytelling vignettes, weird take on leveling and skills, janky but passable combat, and bugs.

Visually, out-of-the-box it's horrendous. Lack of HDR (fixable with Special K), incredibly ugly LUTs (can be modded), and the UI animations locked at 30 FPS making space combat a stuttery and distracting mess (also can be modded).

Performance-wise - it's pretty well documented that it runs like garbage. Luckily the modding community has already identified some of the issues (the executable was compiled wrong, hence it's 90mb size). nVidia users have a mod for DLSS that helps tremendously.

Story - I'm 1.5hr in. Can't really speak on that. At least the protagonist isn't voiced.

It's not as buggy as Skyrim, Fallout 4, Fallout 3, Oblivion, Morrowind, etc were at launch. It's better behaved than CP2077 was at launch.

But the oversights are baffling and glaring. We've all heard about the missing FOV slider and always-defaulted-to-on upscaling.

It plays OK. If you want a new Bethesda RPG - you're going to buy it eventually, and you know what you're buying. If you just want a new space adventure game, wait a year or two for some patches, sales, and mods.

So far, it's nothing special and it's fundamentally at least partly broken.

I'll update the review at 20 hours and at 40 hours, and probably once more if/when I hit 100 hours.

Edit: Wait....an unironic cover of Rocket Man in the live action trailer? Does Bethesda actually have internet access, or are they just that clueless about how much of a meme that song has been since Family Guy reminded everyone that the Shatner version exists?
Posted 5 September, 2023.
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27 people found this review helpful
1 person found this review funny
2.8 hrs on record (1.1 hrs at review time)
Compared to the last two games in the Shadow Warrior reboot series, this is a bit of a mixed bag.

It continues the evolution of the shooting mechanics and feel - Doom Eternal borrowed some of its feel from SW2, and SW3 returns the favor and borrows a lot from Doom Eternal. An excellent progression from Shadow Warrior 2 in terms of handling and controls, everything is intuitive, and unusually for a game built on UE, it feels extremely snappy to play.

The feel and handling is good enough that I was able to start out at the highest difficulty and feel like I had the control I needed to survive, and deaths were my own fault.

As I said, this is unusual for a UE game - even the best examples of shooters built on UE (Amid Evil is top-tier example) still have a slushy, sloppy feel to them. Shadow Warrior 3 plays almost as well as an idTech shooter.

The voice actor change for Lo Wang is a non-issue. Neither is memorable or distinct. If it makes a few people happy that the role is no longer whitewashed, fine. It would be debatable if the previous actor brought something interesting and unique to the role, but that wasn't the case.

Graphically, the game is spectacular. Thanks to DLSS being available, the performance is excellent on nVidia cards. The game lacks HDR support, which is almost inexcusable for a 2022 release. Although, that's probably better than the abominable HDR implementation in Shadow Warrior 2.

I've only put a bit over an hour in, but based on story progress, I'm going to anticipate that the complaints about the length of the game are on point.

I don't miss the looter-shooter aspect of the previous game. I don't miss the hub-based pseudo open-world. The linear arena format lifted right from Doom Eternal works extremely well here, and many of the enemy gimmicks are fun to learn and play around.

All in all, if this were a full $60 new release? Hell no. It's worth the $40 launch if you're the kind of person who pays launch prices. I'd say that anywhere in the $10-$25 range, it's a solid buy for any modern/retro hybrid shooter fan.

Overall, 6/10. Above average, saved in large part by excellent responsiveness and gorgeous graphics. Not a ton of substance, but still worth it at a reduced price.

It also says a lot about my thoughts of 2022 game releases that I nominated this game - a solidly mediocre 6/10 game - for GOTY.
Posted 27 November, 2022. Last edited 27 November, 2022.
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14 people found this review helpful
0.9 hrs on record
An excellent classic - I remember many hours spent playing this as a much younger man after finding the demo on the Duke3D CDROM.

But, back then I also didn't have a joystick. Or when I did, there were always issues with game ports and IRQs and extended memory and whatnot typical of DOS gaming back in the day.

Basically, I've been waiting ~25 years to play it maxed out and properly with a joystick.

Steam release has some issues though - instead of using the actual Doxbox joystick emulation, they just bound axes to keyboard keys meaning that you effectively had a digital joystick instead of an analog one.

Looks like they couldn't figure out how to properly change a single variable in the conf regarding joysticks and gave up.

Once you fix that and get rid of their ridiculous binds, it plays like it should and it's an absolute blast from the past.

Highly recommended if you're willing to spend a few minutes fixing the configuration to enjoy it at it's best.

Kickin' soundtrack too. One of the absolute best of the era.
Posted 27 December, 2021.
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143 people found this review helpful
4 people found this review funny
2
2
1,160.8 hrs on record (419.8 hrs at review time)
Has issues, needs mods for stability. Clearly rushed, and poorly supported by Bethesda after launch (they were responsible for long-term support, not Obsidian).

Still the best modern Fallout game.

And further, as a platform for other mods, it's one of the all-time greats thanks to an incredible community of dedicated and talented modders.

If you haven't ever played it, do so.
Posted 24 November, 2021.
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62 people found this review helpful
3 people found this review funny
2
98.8 hrs on record (2.0 hrs at review time)
In the current state, I cannot recommend this game.

With some significant graphical glitches still present, some inconsistent performance issues, the inability to fully rebind keys (completely sidelining ESDF or other non-standard keyboard users), a questionable HDR implementation, and a lot of toher technical issues it appears that, even with a massive delay, the game needs another 6-12 months of patches.

This review WILL be updated as time goes on. My full review will also take into account the absolute shadiness of CDPR in general.

It does look like this game will still be an incredibly solid 8/10 once things get ironed out, but currently it's just not there. There are indie early access games that show more polish.
Posted 12 December, 2020.
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140 people found this review helpful
2 people found this review funny
2
2
2
1
7.3 hrs on record (6.5 hrs at review time)
All I have to really say is - it's still Half-Life.

Notice I didn't say it's still JUST Half-Life. Because as an iconic game of the genre, there is no "just" Half-Life.

Worth it for old fans and new blood alike.
Posted 25 November, 2020.
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36 people found this review helpful
0.0 hrs on record
Tough to decide whether to recommend this or not.

If you enjoyed Eternal's main campaign, and are ready for the difficulty to ramp up from what you saw there, you'll enjoy this DLC. Totally recommended as an expansion to Eternal.

Platforming is more frequent, but more straightforward. Excellent refinement from Eternal.

The only issue I can see is the price. 100% completion at UV difficulty took right around 2-2.5 hours. Nightmare might take a smidge longer, but overall it's extremely short. Not enough new content and toys to justify the launch price tag of $20.

If it had come with additional multiplayer content or even just a few new master levels, I think they could justify the price just a bit more.

As it is, even for fans of the base game I can't recommend this DLC at more than $10. And this is coming from a staunch fan and defender of D16 and Eternal.

Basically, if you really enjoyed Eternal and want more, right now, go for it - just be aware that unless you're really big on replaying it multiple times, it doesn't offer much content, at all, for the price.

Edit: Check my achievements for Eternal, I did finish the DLC at 100%. Due to the funky way this has been released, Steam shows no playtime for the DLC. Apparently since I got it through the Year One Pass.
Posted 22 October, 2020. Last edited 22 October, 2020.
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130 people found this review helpful
23 people found this review funny
2
8
8
7
3
11
8.2 hrs on record (4.9 hrs at review time)
I'll tell you a little story about Quake 2.

Way back in the dark ages, Doom came out, and it was good. I played Doom, and I like it.

Then the Holy Trinity of Build arrived, and it was more gooderer. Like Doom before, no fancy 3D accelerator was needed.

Then came Quake. I didn't play it much then. I was busy looking at mostly-nekkid ladies in Duke3D. And I knew that to get the best out of it, you needed one of them fancy new 3D accelerator cards.

So I skipped Quake - who cares about Lovecraftian horror anyway?

Then I was out chillin' with my homies, listening to some Rammstein as we were wont to do. At some point while swapping between Herzeleid and Sehnsucht, a friend produced a mysterious green CD with a familiar-yet-different stylized "q" emblazoned on it. The first track was garbled noise, but then the sweet, sweet strains of metal boomed from the $10 boombox.

I knew I had to play the game.

I bought Quake 2 that day. Being limited to a Pentium 120mHz with a Cirrus Logic 1mb 2D chipset, it was all software, all the time. 320x240, baby. 5-15ish FPS.

I played it like that for a couple of years. Scrimping and saving for a luscious Voodoo card.

Then one day, I was just about fully ready to commit - get myself a new IDT Winchip 233mHz (drop-in socket 5 upgrade) and a new Voodoo. So I went over to BestBuy to drool a bit (yes, BB used to have a very robust PC part selection). On the shelf next to the Voodoos was a mess of yellow BestBuy tape that said "open box - $79.ish". Scraping the tape to the side a bit, I saw the name, something I'd never heard of - Diamond Stealth III Savage 4 32mb. 32mb must be better than 16mb in the Voodoo, and with that discount I'd be able to get the Winchip for an all-around upgrade.

I dropped the most at once I ever had before on a single PC part purchase, and bought my first 3D accelerator card.

Long story short, I bought my first GPU and first major PC investment just to play Quake 2 in glorious 800x600 at 40+ FPS.

Worth ever penny, and every second of gameplay was glorious.

20 years later, I bought my latest GPU for more than most whole systems cost these days just to play that same game, at 1080p60 with RTX on. Literally, the Q2 RTX demo videos brought me back 20 years in nostalgia, luckily with a bigger bank account.

Just like last time, it was worth it. Every penny.

If you own an RTX card, download this. Get Quake 2 for the few bucks as well and enjoy one of the greatest shooters of all time - even after over two decades - with the technological marvel of fully path-traced rendering.

I may not play as obsessively as I did back then, but ever second of Q2 is still glorious id shooter perfection, this time with another technical marvel adding a new sheen of freshness.

The game was free, but it cost me around $1300 to play at a reasonable framerate - and it was still worth every penny.

Memberberries are a powerful drug.
Posted 18 August, 2020.
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Showing 1-10 of 20 entries