SpongePierre
Pierre CHOSEROT
 
 
Don't add me for anything Team Fortress 2 related, I've stopped playing it

[gmodorg|d72bf95d8e054150e66204273505812c]
현재 오프라인
3D Model Commissions
You can find all the informations needed on my Trello [trello.com]

Let me know in the comments of my profile about your intent before sending me a friend request, or I won't accept it
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The Stray
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Spark 3, and the entire Spark Series, managed to give me something I haven't felt in a long time:
True Fun, not "Playing to kill time" or "Feeling like a chore", but genuine "Back from school and booting up the GameCube" fun.


-Spark's controls are tight, responsive, and momentum based. You'll have to build up your speed and try to maintain it in meticulously crafted levels that you'll want to revisit to either explore places you've missed, or find better routes to score a better time. You can also gain powers that will help you zoom across these levels faster and smoothlier.

-The combat system is very simple but deep, unexperienced players might just spam X and Y on the ground, but once you've unlocked all moves and Jester Powers, you're up for some Devil May Cry shinenigans, trying to juggle for as long as you possibly can in the most stylish or cheezy way. Do not sleep on the Data Base as it contains everything you need to know about your abilities and moves.

-Everything in the game is predictable and consistant, from the way the physics and gravity works (running down or falling on slopes makes you go faster; jumping up slopes makes you jump higher; you can run on every wall if there's a slope against it; etc), to the satisfying rail grinding that has generous hitboxes for easy landing and non-risky rail switching, not a single time the game plays for you or locks the camera in any way, you're always in control. Basically, it's almost never the game's fault if you fail.

-The story is servicable, being a direct sequel of Spark 1 and 2, you might be confused with what's happening so it's preferable to give these games a go first (it's worth it), it might not click with you and you are free to ignore if you're not invested, however, if you did play Spark 1 and 2, brace yourself. Personally, I really enjoyed the narrative and characters, even had a strong moment of hype that made me stand up, and am now absolutely looking forward a sequel.

TLDR: If you've played the Sonic Adventure games back then, and want to feel that thrill you used to have from the Sonic and Shadow levels, minus the jank and frustration from unpredictable controls and annoying cameras, go for it, you're going to have the time of your life.
최근 활동
기록상 41시간
마지막으로 플레이한 날짜: 2025년 3월 15일
기록상 2,138시간
마지막으로 플레이한 날짜: 2025년 3월 14일
기록상 4,106시간
마지막으로 플레이한 날짜: 2025년 3월 13일
Frost the polarian fox 2025년 3월 9일 오전 9시 53분 
also i really really need the models of joueur du grenier, both fat and slim, and bob lennon in gmod to make some funnies with team fortress 2 props and models
Frost the polarian fox 2025년 3월 9일 오전 9시 50분 
hey! i noticed tha poungi model is only made for tower unite. I really wish it was available for garry's mod and source filmmaker, as ragdoll and player model. Can you make it available for gmod?
Alt3R 2025년 1월 28일 오전 9시 36분 
Hey man! I was wanting to ask about the models you used on your 3D Ultra Minigolf Front Nine map. I'm working on a similar project for Golf It, and was wondering if you still had some of the other models and would be willing to share any files. Thanks!
HoneyCombCombat-TTV 2025년 1월 11일 오후 3시 05분 
Hello Sponge! I just read up on your trello that you are able to do rigging for pre-made models?

I wasn't 100% sure if you was taking or not so I thought I'd ask. Sorry to be a bother if you are not!

Thanks for your time however!

P.S Already Sent a Discord request since it's stated as your preferred method to communicate!
ArcwindSaber 2024년 11월 8일 오후 12시 27분 
hey im reaching out for a model or 2 for tf2 if ya open
Fluffy Ram 2024년 10월 7일 오전 5시 27분 
Reaching out regarding TUs' 3.0 player model stuff and my previous commission!