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Análises recentes de Suicide Machine

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I may get on some people nerves, but I was always a bit of a rebel, so here goes. New remaster of Bounty Hunter is a solid option. Not perfect, but acting like Aspyr somehow did a lazy job, where vast majority of textures were reworked, lighting improved, material systems introduced etc. is just straight up ignorance. First of - Bounty Hunter was never available for PC - it was a Playstation 2 / GameCube game. That's already quite a bit of effort put - introducing DirectX 12 rendering (not exactly sure why, considering that DX11 would be more than enough for the game and it is way problematic of an API), widescreen support and keyboard and mouse support that feels natural to play is something that takes many weeks of work - and having played the game this way, I can fully say that Aspyr succeeded. There is even a new, more modern control scheme for a gamepad!

With that said - there are some glaring issues - biggest being the lack of rebindable keys. It's not the end of the world - the default bindings are reasonable and they handle different keyboard layouts correctly, so that the poor AZERTY users or DVORAK hipsters can still play the game properly. Other big issue is that the widescreen support in cutscenes is not quite correct, as the in-game cutscenes are overly cropped now with letterboxes and seem stretched. There is also a bug that happens in one of the levels where Zam will block you (although not fully) in one of the levels.

Other than that, all of the other issues are carried from the base game - like the fact that the game doesn't do much on the gameplay level to spice things up, which results in the game getting boring around 50% through. Level design, life system and checkpoints all remain the same - so the game gets really hard towards the end, with some really ♥♥♥♥♥♥♥♥ level design - but again, that's just how it has always been and it's not a fault of Aspyr. Bounty Hunting is also tedious, as you need to constituently switch between helmet view and weapons to find bounty hunting targets and tag them before you can capture them.

Overall however, Aspyr did a decent job porting the game to PC platform and it's great to see the game being easily accessible, instead of being stuck in abandonware hole it was in. This is way closer their remasters of Tomb Raider 1-3, than the disaster that Star Wars: Battlefront Classic Collection was and if you factor in a significantly lower price than what Nightdive charges for their recent remasters, you get a pretty good deal.
Publicada em 3 de agosto.
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Let's see... You release the game as Epic exclusive - a store that is still lacking user features and you do that despite all the previous entries in reboot series being on Steam, finally after a year you drop it on Steam, making a mess of a purchase page instead of using depots. Then decide to "simplify it" but what you mean in the process is you remove the ability to have content from 2 previous entries automatically added to Hitman 3, now forcing people that want to replay those levels to purchase that content yet again at an extremely high price, while having useful idiots insult anyone who criticises your anti-consumer, bad decisions... so I am going to do what Epic Games stores doesn't allow you to do - leave you a bad "review".

Oh yeah and almost forgot - this will be almost entirely unplayable without server emulator, when IOI decides that the game doesn't sell anymore and shuts downs its servers.
Publicada em 30 de julho. Última edição em 30 de julho.
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I was not expecting this to be such a good immersive sim with such a complex level design, where melee combat, shooting and stealth all work well (which is a rarity for immersive sims). And then also sold at that mad price. What the ♥♥♥♥ Dave.
Publicada em 15 de junho.
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This game is just so incredibly addictive and if anything, I just wish it had something more to offer than endless mode. What it is, is a fast-pace score based shooter with level randomisation. You end up at the bottom of the building and you are suppose to save the girl who got kidnapped. Twist is, you have only 10 seconds on the timer (more on lower difficulty) and as you kill enemies, you get some additional time - but be careful, getting hit takes the time away. If the timer reaches 0 - you die and return to the previous checkpoint. You get a checkpoint every 10 floors. Completing a floor allows you to pick an upgrade - at the end of a chapter, there is a boss. And that's pretty much it... and yet this game is just so fun to play. An despite what I consider to be a bit high of a price (in PLN at least), the experience was just so intensive with almost no padding anywhere, that I have no problems but to recommend it. It's fantastic... just short!
Publicada em 15 de maio.
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Crow Country is a classic horror game in the style of titles like Resident Evil and Silent Hill from the late 90s and early 2000s. It gives you just enough resources to get through the game, but not enough to kill all the enemies. As you play, you will also pick up various items and read various notes, which you then have to use to solve puzzles in order to progress further. The game does a decent job of pointing the player where to go while the map marks any found, but unresolved puzzles. This should at least prevent the player from getting stuck without knowing where to go. In emergency cases, there is also the crow hint system, which allows you to get a maximum of 10 hints per playthrough that tell you where to go and what you need to solve a puzzle (without giving you a direct solution). Even with all these systems, I did get stuck on one puzzle in the game and I needed help from the community to figure out a solution to it. In another puzzle it also took me a while to notice the numbers needed to solve it. So, keep that in mind when you're deciding whether or not to buy the game.

In terms of horror elements this one is a bit weird. It is surprising how with the game's camera perspective, the game actually manages to create a pretty good atmosphere and make occasional jump scares work. I also think the pixelated, low resolution rendering style, helps the game in the end. The whole idea of the story and the ultimate plot twist (that you can see for coming for a while) works very well. Abandoned amusement park certainly works well for a horror setting and this kind of story. Worth of note is also the game's length, which will take you - most likely - between 5 and 8 hours on first playthrough.

As for the issues with the game - I think the default controls are bad. You can flip the shoot and reload buttons - that already makes them better, but switch layout to modern controller layout - I think makes even more sense. I have tried playing the game with the default controls, but after 4 hours, I was still dropping grenades and shooting instead of reloading, because of how illogical the default mappings are. Switching to modern layout for the last 2 hours of my playthrough made entire experience significently more smooth.

On technical sides there are some bigger issues, though. One of the biggest annoyances being the way this game approaches fullscreen, trying to enforce - now abandoned by Unity - Exclusive Fullscreen mode. I have no idea how even, as trying to set ExclusiveFullscreen in Unity 2022, should result in it falling back to FullScreenWindow. But in the case of this game it doesn't and instead, my Samsung monitor blanks out for like 2 seconds when switching to the game - which is a pain in the ass, when you actually use 2 monitors and have to alt+tab from the game.

Finally the keyboard and mouse support is atrocious and borderline unplayable and I don't think there is an excuse for it releasing in such a bad state (although with indie games and limited budgets - it is understandable, to prioritize one over the other). Still, this again isn't one of those games, where getting a decent keyboard and mouse support is impossible - it requires creating some branches in code, to have different behaviours for mouse and keyboard cause you can't just remap control to keyboard on the fly, but it certainly can be done. And by that I am NOT saying breaking the logic of how you can not move when aiming a weapon etc.

At the end of the day - I recommend Crow Country - it's a good survival horror game. However, make sure you have a controller laying around - otherwise it's going to be a really bad time.
Publicada em 10 de maio. Última edição em 12 de maio.
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7.5 horas registradas (1.0 horas no momento da análise)
Don't question... Don't look for videos about it... get it! It's like gambling, but more fair... and with guns.
Publicada em 5 de abril.
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Well, with the last patch being a month and a half ago and reportedly over 50% of Slipgate being fired, entire history of scarce early access patches and how many reworks this game needs, I think it's now safe to say - there is not going to be saving GRAVEN, while Slipgate - just like CDPR cements its reputation as "marketing first, game and development second" studio. There was potential here - people really want games like Dark Messiah or Elderborn - heavy on visceral, first person combat, with exploration and occasional puzzles. This is not it. This is a misguided first-person Metroidvania with a melee combat that can at best compete with Morrowind with its player feedback. Where spells - as one of the other Steam reviews stated - are support only, yet again lacking any feedback and are mostly reserved for low, over-time damage or puzzles, and where the only thing that does any kind of damage are literal equivalents to first-person shooter weapons. Combine that with absurd, out of place stamina system and save system that doesn't store information which mob enemies you have killed and you have an extremely tedious game, where you run through massive maps, filled with brain-dead enemies, having barely any plot to give you a motivation and not even having any atmosphere - it's not fun! Freakin' Underworld Ascendent is more fun than this.
Publicada em 24 de março.
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4.1 horas registradas
Best visual novel of all times... it just, it puts you on feds watch list.
Publicada em 23 de março.
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7.3 horas registradas (0.1 horas no momento da análise)
I am just leaving this out of spite, because of it using Valve's suggested prices that are heavily outdated and Polish people who generally earn between 1/3 and 1/4 of what people earn in western Europe shouldn't be paying 10% more than the price of the game in western Europe. For something that even for western Europeans earning 3x-4x more is very hard to justify - as yet again... this is just a basic remaster - a solid remaster, as usually with Nightdive - but an overpriced one, where often a lot of the remakes end up being priced at this level. Fix that pricing to be at least even with € zone... I will rethink the review - because for now it feels like treating Polish people as class B citizens.
Publicada em 28 de fevereiro. Última edição em 28 de fevereiro.
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That is one terrible way to waste such talent as Stephen Russell... and to try and advertise this game as having him is really disingenuous. Yes, he is "technically" in the game - but that's as "technically" as Sheb Wooley (famous voice behind Wilhelm Scream) is in Star Wars.
Publicada em 25 de dezembro de 2023. Última edição em 28 de janeiro.
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