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1 個人認為這篇評論值得參考
總時數 8.9 小時
A strange, unique adventure game, you are a Mongolian man, the last of his line, living in his ancestral yurt, in possesion of a inactive female android known as an m-body (no, she's not for that kind of use), and friends with a strange hawk named Ongots. The man knows all this, yet he doesn't know how. Thus does he begin his journey of self-discovery....

The story is a bit dense in places, really requiring serious study to make sense of. But what's there is fascinating.

The voice-acting is not the greatest, with the voice actors trying to inject emotion into their lines and occassionally succeeding, but otherwise sounding monotone.

And the puzzles? Because you can carry just about anything you see, the early puzzles can get quite confusing - especially since some objects can be both grabbed and looked at, depending on what part of the object you're aiming at. Not to mention the hint system assumes you know what things look like or whereabouts to go, only to get lost or unable to figure out what goes with what. A great example of this is the very first puzzle of the game: make Ongots the Hawk's favorite soup. Unless you happen to know the common modern language of Mongolia (I assume that's what much of the non-English text in the game is written in), you'll have no idea where the salt and pepper are - though mercifully, the game lets you dump all the seasonings in until you get the right broth coloration instead of forcing you to redo the puzzle - even if you've read the recipe, what the game counts as a "mortar" and "pestle" is strange, and you can wander the nearby lake, which is closer-looking to a swamp than a lake, for awhile before finally finding the one tree with berries. Also, as a nitpick, for those who've played more traditional adventure games, the complete lack of combining items in your inventory, instead combining them in the world itself, can be quite confusing at first, but I was able to get used to it quickly.

As for the game itself? It's jank. Every time the game changes locations or resolutions, it resizes the game window - not a problem back when exclusive fullscreen was the only way to game at max performance, but a pain for trying to set up a borderless windowed solution. Mouse movement feels sluggish thanks to forced negative mouse acceleration that cannot be disabled. Furthermore, the game chugs when loading in objects for some reason, not to mention the game has a horrible implementation of MSAA, meaning it tanks the framerate when enabled. The latter is easy enough to fix, just don't enable MSAA, but the loss of quality is definitely noticable.

Overall, it's a mixed bag, but you're willing to deal with some Slavjank, I think you'll enjoy this adventure game.
張貼於 8 月 27 日。 最後編輯於 8 月 27 日。
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總時數 2.9 小時
A 1990's-era X-Files-inspired game, you play as the titular Operator, one of many multi-talented personell tasked with assisting the agents of the Federal Department of Investigation (FDI), the fictional counterpart to the US FBI and, eventually, uncover a strange conspiracy.

The voice acting is excellent, really bringing life to all the characters. The puzzles are all logical and clever, especially if you keep track of prior cases.

The story is also excellent. It's only ~2 hours long, but it feels much longer than that, not because of padding, but because it manages to pack in a lot of meaningful intrigue and story beats in those 2 hours. It also has some excellent twists.

Would definitely recommend!

If you've played the game and found the ending lacking, good news: the end is not the end. All you need to continue the story is a web browser, a number found in a folder you can unlock earlier than normal with the right knowledge, and a key piece of information hidden in the Steam store page Metal Gear Style 1-style.
張貼於 8 月 23 日。
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11 個人認為這篇評論值得參考
2
總時數 3.0 小時
DISCLAIMER: This game was provided to me for free as part of a PCGamingWiki assignment.
Don't let the "Special Edition" part of the title fool you - this is very much a minimal viable product (e.g. "how little can we provide while still ensuring people will buy it") with extra steps, namely a mini-documentary on the original game's creation and high-res product assets, concept art, and video. The Carbon Engine isn't doing anything fancy here - it's just a frontend for those extra steps as well as the PCSX PS1 emulator for the game itself, with custom plugins for injecting new assets into the game.

The "remastered" soundtrack, a mix of actually-remastered versions of the original music and poorly done remixes, is awkwardly faded into the game - which is made all the more blatant when you switch to using the original soundtrack and it syncs up perfectly with the game. And, as others have stated, the remastered soundtrack will override the audio of specific cutscenes.

Furthermore, even though the game supports using DualShock 4 and DualSense controllers, both of which use the same button symbols as the PS1's OG DualShock and digital controllers and, thus, could use the original game's PlayStation button prompts, the game is now hardcoded to exclusively use Xbox button prompts. (To be fair, it seems the Carbon Engine only supports Xbox controller prompts, so they probably just decided to keep it consistent.)

As as for the game emulation itself? It's good enough. It's not accurate, and it can slow down in places the original game wouldn't, but it's not unplayable. Yes, it does have save states and rewinding, and yes it does have options for how the game outputs, but the first two are common in modern emulation releases like this, and the output changes are pointless as the game was never meant to be displayed in any aspect ratio other than 4:3, and even the downsampling mode, which very nicely smooths out the game's visuals, doesn't use 4:3 - it uses the unmodified output from the emulated PS1, meaning shapes that shouldn't be stretched are. Plus, those game output options are confusing themselves - the "fullscreen" mode in-game (not to be confused with the completely different "fullscreen" setting in the Carbon Engine's main menu) doesn't stretch the output to the entire screen, that'd be the "16:9" mode.

Tomba - heck, any commercially-released emulated game - deserves better than the barebones product Limited Run Games has provided here.
張貼於 8 月 15 日。 最後編輯於 8 月 15 日。
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總時數 0.5 小時
A goofy choose-your-own-adventure game staring the titular Space Bear. It's very fun and, depending on your sense of humor, genuinely hilarious. And the best part? The dev could've put a price tag on this - it's totally deserving of one - but made it free instead.
張貼於 7 月 26 日。 最後編輯於 8 月 14 日。
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總時數 1.1 小時
You are a budding cryptozoologist in a small Polish hamlet, thanks to loyally listening to the local cryptozoology station, Krypto FM. With the addition of an official web forum, other fellow listeners can come in and discuss the supernatural and make requests. At it happens, your little hamlet is home to some big things, both mundane and supernatural. And most importantly - you have both a camera and the will to venture into the unknown.

What will you find out there? The night is long, your batteries won't last forever, and your camera's SD card can get corrupted from things like, oh, power outages....

Recommend it as, if you can stomach the dread horror the game builds so well, you'll find a very different kind of horror game.
張貼於 7 月 25 日。
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總時數 0.4 小時
Stuck in a raging blizzard with a broken arm. Again. Nothing to do but search through the inexplicably-abandoned area and find a way to reach help. This is a time before smartphones, let alone the average person having a cellphone/dumbphone.

Very fun, Flash-era-style horror point-and-click with minimal jumpscares.
張貼於 6 月 13 日。
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總時數 1.4 小時
A wonderfully-surreal experience, you play as Beth, a woman living in a world where people have simply begun disappearing. You chance upon a wounded woman and her eccentric companions - and what you do from there will determine your fate and theirs. You can bring happiness to someone...but only one. Who will you choose?
張貼於 6 月 3 日。
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總時數 0.8 小時
Garten of Banban if the devs actually cared about the product they were making from day 1.
張貼於 5 月 26 日。
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總時數 0.8 小時
Imagine if Agent 47 was a werewolf with a craving for human flesh, but he had an actual job as a janitor. Combine it with excellent stealth gameplay, and that's The WereCleaner in a wonderful, glorious nutshell.
張貼於 5 月 26 日。
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總時數 2.8 小時
A fun, challenging, but fair puzzler, Machinika: Museum tasks you with figuring out how to operate various alien devices for the sake of preservation. From anti-grav units to e-paper scrolls to the very boxes used to secure them, there's a lot to observe, tinker with, and solve.
張貼於 5 月 18 日。
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目前顯示第 1-10 項,共 113 項