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Recent reviews by ZoltanE

Showing 1-7 of 7 entries
1 person found this review helpful
11.6 hrs on record
It's somewhat amusing as a tech demo but as a game it's bad: the physics that make goofing around fun makes the gameplay often frustrating: enemies often pile on me and I get killed because my sword is stuck in a chair, dead body, part of the wall... and my punishment is restarting the last 30 minutes. And don't get me started on the golem boss that is just unplayable and obnoxious.

Play with cheats and mods to make it a bit more enjoyable.

EDIT: Mods that help a lot: "QolMenu", "Grappling hook" and "Random item spell".
Posted 5 January. Last edited 19 January.
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No one has rated this review as helpful yet
23.1 hrs on record (15.9 hrs at review time)
The core idea is solid, the rookie difficulty is just right for me. The developers spent their limited resources on the parts that actually matter so the whole game feels well rounded.
Posted 9 September, 2023.
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4.1 hrs on record
Starts out nice enough but then gets unplayble: the platforming and fights are extremely difficult even with index controllers let alone with the vive wands.
Posted 5 May, 2020.
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1 person found this review helpful
1.4 hrs on record (0.5 hrs at review time)
It is a delightful VR experience.
Posted 28 January, 2019.
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1 person found this review helpful
4.9 hrs on record (0.8 hrs at review time)
It's an alright, relaxed game, good for playing with a 5 years old.
Posted 24 June, 2018. Last edited 24 June, 2018.
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No one has rated this review as helpful yet
12.7 hrs on record
The story missions involve a lot of NPC escort missions which I found so annoying that stopped the main campaign altogether. Without the story missions the game gets repetitive fast. If you see the game on sale then it's alright to mess around for a few hours.
Posted 15 June, 2018.
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No one has rated this review as helpful yet
198.9 hrs on record (93.2 hrs at review time)
Early Access Review
The biggest problem by far is the resource management: there are games when I'm either stuck on 2-3 mana and keep pulling cards I can't afford or I _only_ get mana cards for 5-6 rounds so by the time I finally get a unit it's already too late.

I don't really see how this random mana system improves the game but if it absolutely has to be there then at least let me affect it in some manner. For example let me pick how often I get a guaranteed mana drop: every 2nd, 3rd, 4th, 5th turn or something.

I played mostly against the AI because that is reasonably fun: there are some easy wins, there are some quick defeats (due to mana starve/flood) but often the match is tight and feels fair regardless the outcome.

To finish some quests I did play against people in ranked and draft but it was not fun at all: I got beaten so fast that I usually never even landed a single hit. (I won once tho, for some weird reason. :)


EDIT: There are two key things which helps with power issues:
- Manually manage your power cards (can be turned on in the options). After a few games you'll have a feel if you have too many/too few power cards so you can adjust the deck accordingly.
- If you mulligan your opening draw you are guaranteed to have 2-4 power cards in there. If I don't see a clear way to get through the first 3-4 rounds then I mulligan and hope for the best.

Keeping these things in mind I haven't got mana flood for a while now and starving is also much less of an issue. Now, playing exclusively against AI, I recommend the game. :)
Posted 13 April, 2017. Last edited 22 October, 2017.
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Showing 1-7 of 7 entries